v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:GuiDumper.ahk"
Jump to navigation
Jump to search
m (moved GuiDumper.ahk to 40d:GuiDumper.ahk: was created for the 40d version; unsure whether it is version-independent) |
|||
(One intermediate revision by one other user not shown) |
Latest revision as of 14:55, 8 December 2011
This script will dump a specified rectange of stone, corpses, etc. DF must be windowed to run this script. Invoke while the game is paused at the look menu. Remember that rows go left to right and columns go up and down. For external use only. Remember to have a garbage dump set up in your zones (i menu).
Important! This script has issues detecting DF's window for some reason, and it doesn't always make the switch cleanly. I've written in a 3 second pause before the dumping actually begins so that you can switch to DF manually before the script runs.
For more scripts, see Macros and Keymaps.
; ; This script will designate a rectangle of stone to be dumped. ; Invoke while at the top left of the region to be dumped. ; DetectHiddenWindows, on Gui, Add, Text,, Rows to dump Gui, Add, Text,, Cols to dump Gui, Add, Edit, vRows ym Gui, Add, Edit, vCols Gui, Add, Button, Default, OK Gui, Add, Button, Default, Cancel Gui, Show,, Autodumper Return ; ; end autoexec. ; Enter:: GuiClose: ButtonOK: Gui, Submit, NoHide ; Save the input from the user to each control's associated variable. dir=r IfWinExist, Dwarf Fortress ; make sure df is running WinActivate sleep, 3000 ;; three seconds to open the DF window if it doesn't open automatically. Cols-- loop, %Rows% { loop, %Cols% { send, d ; dump if (dir == "r") { send, {RIGHT} } else { send, {LEFT} } } send,d ; one last dump for the tail end of the row if (dir=="r") { dir = l } else { dir = r } send, {DOWN} } Escape:: ButtonCancel: ExitApp