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Difference between revisions of "v0.31 Talk:Magma sea"

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In fortress mode there are two numbers corresponding to the distance in the z direction. The one (at the top right) is relative to the floor straight above (or below) the current position of the screen, and the other (at the bottom right) might be something like altitude<!--I HONESTLY DON'T KNOW, BUT I ASSUME IT'S MORE UNIVERSAL THAN THE RELATIVE NUMBER AT THE TOP-->, so try  and make a note of the bottom number so we can compare those and see where the magma sea starts. For some reason I forgot that number, but the first magma sea I found was at about -65 relative to the lowest point on the surface of my map. [[User:Ramperkash|Ramperkash]]
 
In fortress mode there are two numbers corresponding to the distance in the z direction. The one (at the top right) is relative to the floor straight above (or below) the current position of the screen, and the other (at the bottom right) might be something like altitude<!--I HONESTLY DON'T KNOW, BUT I ASSUME IT'S MORE UNIVERSAL THAN THE RELATIVE NUMBER AT THE TOP-->, so try  and make a note of the bottom number so we can compare those and see where the magma sea starts. For some reason I forgot that number, but the first magma sea I found was at about -65 relative to the lowest point on the surface of my map. [[User:Ramperkash|Ramperkash]]
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:I’ve got mine sea at -22 (118 absolute height). That’s not good, because as a result I have not much minerals to mine and I play only 2x2 square... And most of those 22 layers are filled with 3 levels of caverns. [[User:WFrag|WFrag]] 07:35, 23 April 2010 (UTC)
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:Top of the sea at -27 relative (115 absolute) and the bottom where the layer of semi molten rock is at -32 relative. However my worldgen settings only had 2 cavern layers instead of 3. [[User:MLegion|MLegion]] 11:25, 11 July 2010 (UTC)
  
 
==Spoiler warnings==
 
==Spoiler warnings==
 
Do we really need the major spoiler warning there? There are already spoiler links on the two pages that are linked under the warning. --[[User:DUMBELLS|dUMBELLS]] 19:58, 17 April 2010 (UTC)
 
Do we really need the major spoiler warning there? There are already spoiler links on the two pages that are linked under the warning. --[[User:DUMBELLS|dUMBELLS]] 19:58, 17 April 2010 (UTC)
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:Agreed, removed it. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 21:45, 23 April 2010 (UTC)
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:: Search for Sea - Click first option - whoops spoiled. Leave it in is vote from me --[[User:Djsmiley2k|Djsmiley2k]] 08:36, 9 June 2011 (UTC)
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==Draining the magma sea==
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While trying make obsidian around the adamantine i noticed that the obsdian was falling down and disappearing as stated in the article, however this does cause a 7/7 tile of magma to be removed and does not seem to regenerate. Would pumping an endless water source into the magma sea thus drain it eventually? [[User:MLegion|MLegion]] 11:34, 11 July 2010 (UTC)
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:This works but places where the magma touches the map edge work as endless magma supplies, so you can only drain levels or areas that are not connected to a map edge. Dropping water on the map edges turning them into obsidian seems to work to get around that though. [[User:MLegion|MLegion]] 10:43, 12 July 2010 (UTC)
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==magma sea generation==
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Decided to try draining the sea, only to find myself unable to find a single tile where there was an unbroken line of magma from the top of the sea to the bottom, it appears that when the sea is generated it makes sure that none of the top of the magma sea can be traced directly down to the bottom floor, it would be nice if somene could verify that it's not just me or this particular embark. [[User:MLegion|MLegion]] 11:46, 11 July 2010 (UTC)
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== Verify rock collapsing into the magma sea vanishes. ==
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I've been trying to make a pillar of obsidian in the middle of the magma sea by dropping water from above, and absolutely no progress has been made. The water falls into the magma, and I can't actually catch any obsidian being produced. Steam and mist are produced, and if you trace it down the layers of magma, it turns into red sand. I get collapse messages every few seconds, but no matter when I pause it I can't find a square of obsidian anywhere. --[[Special:Contributions/75.234.2.101|75.234.2.101]] 19:19, 17 July 2010 (UTC)
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:Anything that falls on to the semi-molten rock just vanishes. --[[User:MLegion|MLegion]] 18:31, 18 July 2010 (UTC)

Latest revision as of 08:36, 9 June 2011

Varying Height[edit]

In fortress mode there are two numbers corresponding to the distance in the z direction. The one (at the top right) is relative to the floor straight above (or below) the current position of the screen, and the other (at the bottom right) might be something like altitude, so try and make a note of the bottom number so we can compare those and see where the magma sea starts. For some reason I forgot that number, but the first magma sea I found was at about -65 relative to the lowest point on the surface of my map. Ramperkash

I’ve got mine sea at -22 (118 absolute height). That’s not good, because as a result I have not much minerals to mine and I play only 2x2 square... And most of those 22 layers are filled with 3 levels of caverns. WFrag 07:35, 23 April 2010 (UTC)
Top of the sea at -27 relative (115 absolute) and the bottom where the layer of semi molten rock is at -32 relative. However my worldgen settings only had 2 cavern layers instead of 3. MLegion 11:25, 11 July 2010 (UTC)

Spoiler warnings[edit]

Do we really need the major spoiler warning there? There are already spoiler links on the two pages that are linked under the warning. --dUMBELLS 19:58, 17 April 2010 (UTC)

Agreed, removed it. Mason (T-C) 21:45, 23 April 2010 (UTC)
Search for Sea - Click first option - whoops spoiled. Leave it in is vote from me --Djsmiley2k 08:36, 9 June 2011 (UTC)

Draining the magma sea[edit]

While trying make obsidian around the adamantine i noticed that the obsdian was falling down and disappearing as stated in the article, however this does cause a 7/7 tile of magma to be removed and does not seem to regenerate. Would pumping an endless water source into the magma sea thus drain it eventually? MLegion 11:34, 11 July 2010 (UTC)

This works but places where the magma touches the map edge work as endless magma supplies, so you can only drain levels or areas that are not connected to a map edge. Dropping water on the map edges turning them into obsidian seems to work to get around that though. MLegion 10:43, 12 July 2010 (UTC)

magma sea generation[edit]

Decided to try draining the sea, only to find myself unable to find a single tile where there was an unbroken line of magma from the top of the sea to the bottom, it appears that when the sea is generated it makes sure that none of the top of the magma sea can be traced directly down to the bottom floor, it would be nice if somene could verify that it's not just me or this particular embark. MLegion 11:46, 11 July 2010 (UTC)

Verify rock collapsing into the magma sea vanishes.[edit]

I've been trying to make a pillar of obsidian in the middle of the magma sea by dropping water from above, and absolutely no progress has been made. The water falls into the magma, and I can't actually catch any obsidian being produced. Steam and mist are produced, and if you trace it down the layers of magma, it turns into red sand. I get collapse messages every few seconds, but no matter when I pause it I can't find a square of obsidian anywhere. --75.234.2.101 19:19, 17 July 2010 (UTC)

Anything that falls on to the semi-molten rock just vanishes. --MLegion 18:31, 18 July 2010 (UTC)