v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:Vermin"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(13 intermediate revisions by 7 users not shown)
Line 6: Line 6:
 
:I have seen that before as well... In the embark menu. Perhaps it is like cheese in the old version where the civilisation can produce food that the fortress cannot.
 
:I have seen that before as well... In the embark menu. Perhaps it is like cheese in the old version where the civilisation can produce food that the fortress cannot.
 
::There was a post in the devlog about a shop selling firefly brains which "needed a little work" so I assume vermin food stuffs are a bug (It was 02/17/2010, I don't know how to link to a specific blog post) --[[User:AKAfreaky|AKAfreaky]] 17:46, 16 April 2010 (UTC)
 
::There was a post in the devlog about a shop selling firefly brains which "needed a little work" so I assume vermin food stuffs are a bug (It was 02/17/2010, I don't know how to link to a specific blog post) --[[User:AKAfreaky|AKAfreaky]] 17:46, 16 April 2010 (UTC)
 +
Also one elven caravan brought me dragonfly brains :D -A4
 +
 +
I have a tame rat. Any idea I can do with it? --[[User:Niggy|Niggy]] 11:36, 21 April 2010 (UTC)
 +
: You can love him and squeeze him and name him George. [[User:GhostDwemer|GhostDwemer]] 19:15, 12 November 2010 (UTC)
  
 
I copied some raws of some vermin. As I looked through them I saw many "bird" vermin have a [child:1] tag and also male and female castes. Could that mean that some vermin are now able to breed? --[[User:Niggy|Niggy]] 23:42, 16 April 2010 (UTC)
 
I copied some raws of some vermin. As I looked through them I saw many "bird" vermin have a [child:1] tag and also male and female castes. Could that mean that some vermin are now able to breed? --[[User:Niggy|Niggy]] 23:42, 16 April 2010 (UTC)
Line 11: Line 15:
 
::Mules don't have the different genders. These vermins have.--[[User:Niggy|Niggy]] 23:02, 17 April 2010 (UTC)
 
::Mules don't have the different genders. These vermins have.--[[User:Niggy|Niggy]] 23:02, 17 April 2010 (UTC)
 
:::I see, thanks for clearing that up. I guess further testing is necessary. [[User:Zanziik|Zanziik]] 00:42, 18 April 2010 (UTC)
 
:::I see, thanks for clearing that up. I guess further testing is necessary. [[User:Zanziik|Zanziik]] 00:42, 18 April 2010 (UTC)
 +
::::Hm, testing would be hard, since vermin are most of the time not visible, so you can't check how many are in a room, since creatures in cages don't replicate. Or do they now? I don't have a big fortress right now to test that (because I start a new one every day <.<), so could somebody please test that? --[[User:Niggy|Niggy]] 10:39, 18 April 2010 (UTC)
 +
:::::I can confirm that animals in cages do not reproduce, I use this to keep my FPS up. Hmm... [[User:Zanziik|Zanziik]] 15:36, 18 April 2010 (UTC)
 +
::::::Its still not sure if vermin breed or not. Any idea how we could set a vermin up? How could we count vermin in a specific area? Still so much problems to test that. [[User:Niggy|Niggy]] 18:57, 18 April 2010 (UTC)
 +
::::::Maybe bringing 3 or so ‘breedable‘ vermin (and hoping you got a female) into a place where they NOT spawn,releasing them, wait for some years, put a cat in there and count the dead vermin. If ther are more than before, we have it. If there are not they either escaped or died of old age. --[[User:Niggy|Niggy]] 20:03, 8 May 2010 (UTC)
 +
 +
 +
As for vermin not triggering traps don't they trigger cage traps? [[User:Vattic|Vattic]] 10:38, 29 April 2010 (UTC)
 +
 +
Can't a fishery process (aquatic) vermin into food? Also, I've just bought a tame turtle; I'm not finding them on my map, and am curious if there's a way to get a shell from a tame turtle, perhaps by dropping it from a great height and then setting a task at the fishery.
 +
 +
== What do you do with these critters? ==
 +
 +
What can you do with tame vermin? They can't be slaughtered, right? My duchess likes bats, so I stuck a bat in a cage in her room. She liked it.
 +
 +
I tried putting one in a cage near the entrance, to see if it would detect thieves. I don't think it worked. Do animals in cages detect thieves, or do they have to be on a restraint? Would a tame turtle on a chain detect a thief? I should try that anyway in case it gets killed and makes a shell. Not many turtles in the desert, it seems.
 +
 +
Is there any way to get rid of tame vermin? I've got about thirty of them now. If they can't do anything useful, I'd rather get rid of them somehow. [[Special:Contributions/220.253.87.249|220.253.87.249]] 02:51, 5 January 2011 (UTC)
 +
 +
: You can't chain up a turtle or other vermin at the gate. They don't show up on the restraint list. [[Special:Contributions/220.253.87.249|220.253.87.249]] 03:03, 5 January 2011 (UTC)
 +
 +
: You can put all 30 tame vermin in a single cage, and then sell that cage.  That should get rid of them.  Not all tame vermin are useless though, tame purring maggots are supposed to be able to be milked, and tame spiders will wander around leaving valuable webs. [[User:Angela Christine|Angela Christine]] 21:12, 22 January 2011 (UTC)

Latest revision as of 21:12, 22 January 2011

I just encountered a SUPER fast moving vermin called "many rats". Assume this is a bug Cpad

I just encountered a "many rats" as well. It does move really fast. Kataklistika 05:41, 14 April 2010 (UTC)
You have a slight chance to disturb a crowd of certain creatures, namely social(?) vermin. They scatter when this happens. Has happened to me many times, and is a feature

I've seen prepared rat brains, can someone please verify that vermin provide no food products? --StrongAxe 14:46, 15 April 2010 (UTC)

I have seen that before as well... In the embark menu. Perhaps it is like cheese in the old version where the civilisation can produce food that the fortress cannot.
There was a post in the devlog about a shop selling firefly brains which "needed a little work" so I assume vermin food stuffs are a bug (It was 02/17/2010, I don't know how to link to a specific blog post) --AKAfreaky 17:46, 16 April 2010 (UTC)

Also one elven caravan brought me dragonfly brains :D -A4

I have a tame rat. Any idea I can do with it? --Niggy 11:36, 21 April 2010 (UTC)

You can love him and squeeze him and name him George. GhostDwemer 19:15, 12 November 2010 (UTC)

I copied some raws of some vermin. As I looked through them I saw many "bird" vermin have a [child:1] tag and also male and female castes. Could that mean that some vermin are now able to breed? --Niggy 23:42, 16 April 2010 (UTC)

Going on the basis of mules having the [child:1] tag, with the knowledge that mules are sterile, I think this may be irrelevant. I think this verifies it enough for me, so I'm removing my own verify tag. Zanziik 20:35, 17 April 2010 (UTC)
Mules don't have the different genders. These vermins have.--Niggy 23:02, 17 April 2010 (UTC)
I see, thanks for clearing that up. I guess further testing is necessary. Zanziik 00:42, 18 April 2010 (UTC)
Hm, testing would be hard, since vermin are most of the time not visible, so you can't check how many are in a room, since creatures in cages don't replicate. Or do they now? I don't have a big fortress right now to test that (because I start a new one every day <.<), so could somebody please test that? --Niggy 10:39, 18 April 2010 (UTC)
I can confirm that animals in cages do not reproduce, I use this to keep my FPS up. Hmm... Zanziik 15:36, 18 April 2010 (UTC)
Its still not sure if vermin breed or not. Any idea how we could set a vermin up? How could we count vermin in a specific area? Still so much problems to test that. Niggy 18:57, 18 April 2010 (UTC)
Maybe bringing 3 or so ‘breedable‘ vermin (and hoping you got a female) into a place where they NOT spawn,releasing them, wait for some years, put a cat in there and count the dead vermin. If ther are more than before, we have it. If there are not they either escaped or died of old age. --Niggy 20:03, 8 May 2010 (UTC)


As for vermin not triggering traps don't they trigger cage traps? Vattic 10:38, 29 April 2010 (UTC)

Can't a fishery process (aquatic) vermin into food? Also, I've just bought a tame turtle; I'm not finding them on my map, and am curious if there's a way to get a shell from a tame turtle, perhaps by dropping it from a great height and then setting a task at the fishery.

What do you do with these critters?[edit]

What can you do with tame vermin? They can't be slaughtered, right? My duchess likes bats, so I stuck a bat in a cage in her room. She liked it.

I tried putting one in a cage near the entrance, to see if it would detect thieves. I don't think it worked. Do animals in cages detect thieves, or do they have to be on a restraint? Would a tame turtle on a chain detect a thief? I should try that anyway in case it gets killed and makes a shell. Not many turtles in the desert, it seems.

Is there any way to get rid of tame vermin? I've got about thirty of them now. If they can't do anything useful, I'd rather get rid of them somehow. 220.253.87.249 02:51, 5 January 2011 (UTC)

You can't chain up a turtle or other vermin at the gate. They don't show up on the restraint list. 220.253.87.249 03:03, 5 January 2011 (UTC)
You can put all 30 tame vermin in a single cage, and then sell that cage. That should get rid of them. Not all tame vermin are useless though, tame purring maggots are supposed to be able to be milked, and tame spiders will wander around leaving valuable webs. Angela Christine 21:12, 22 January 2011 (UTC)