- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Bin"
m |
(Fixing links within namespace (0184/2470)) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{av}} | + | {{av}}{{Quality|Exceptional|08:10, 28 May 2010 (UTC)}} |
− | A '''Bin''' is a specially made basket for certain | + | A '''Bin''' is a specially made basket for certain [[stockpile]]s. A bin can be made from one [[wood|wooden log]] at a [[carpenter's workshop]] or three [[bar]]s of [[metal]] at a [[forge]]. Bins make it possible to store lots of objects into one tile of a stockpile. A stockpile without a bin will likely fill up fast, leaving any remaining items where they are to get in the way. |
− | Stockpiles that use bins are | + | Stockpiles that use bins are [[ammo]], [[armor]], [[bar]]s/[[block]]s, [[cloth]], [[Currency|coins]], [[finished goods]], [[gem]]s, [[leather]] and [[weapon]]s. [[Food]] stockpiles use [[barrel]]s instead of bins. Other stockpiles do not use anything at all. |
The number of items that fit in a bin varies, for example 10 bars or gems (probably the lowest number) or 100 bolts (independent of how they are stacked, probably highest number) fit in one. | The number of items that fit in a bin varies, for example 10 bars or gems (probably the lowest number) or 100 bolts (independent of how they are stacked, probably highest number) fit in one. | ||
− | Bins also save time when hauling goods to the | + | Bins also save time when hauling goods to the [[trade depot]], as a bin marked for trade will be carried along with all its contents. |
− | Note that bins containing | + | Note that bins containing [[block]]s and [[bar]]s can become too heavy for most dwarves to move in one day, or if the distance is long enough, even a [[season]]. |
− | See | + | See [[stockpile]]s for more information on how things are organized with bins. |
When possible, dwarves will organize stockpiles with multiple bins into subgroups. Dwarves can mix items in a bin when given the order to through the stockpile menu. | When possible, dwarves will organize stockpiles with multiple bins into subgroups. Dwarves can mix items in a bin when given the order to through the stockpile menu. | ||
Line 22: | Line 22: | ||
{{D for Dwarf}} | {{D for Dwarf}} | ||
− | When a flammable item (such as a | + | When a flammable item (such as a [[lignite]] [[block]], a [[bar]] of [[coke]], or possibly even a [[graphite]] [[mug]]) is placed in a [[magma-safe]] bin and ignited with magma, the universe always seems to blink. When the laws of physics aren't looking -- usually paying attention to some goblin being hurled down twelve z-levels -- the bin decides to magically and forever protect the burning material from being put out. This means that, until the material completely burns away, you have a completely unextinguishable [[fire]]. |
− | Which is very, very | + | Which is very, very [[fun]]. |
Some discussed uses include an incredibly easy waterfall, with water from an inexhaustible supply (such as a river) falling down onto the fire. No pumping systems are required at all. It is also an interesting component in a modified flooded entrance, with water sweeping unwitting enemies into fires, resulting in dead enemies. However, dwarves near these fires will be incinerated, so this requires a recovery system. | Some discussed uses include an incredibly easy waterfall, with water from an inexhaustible supply (such as a river) falling down onto the fire. No pumping systems are required at all. It is also an interesting component in a modified flooded entrance, with water sweeping unwitting enemies into fires, resulting in dead enemies. However, dwarves near these fires will be incinerated, so this requires a recovery system. | ||
− | As proof of its power various tests | + | As proof of its power various tests were done on it. In [http://mkv25.net/dfma/movie-1124-itwinssohard this] movie you can see it boil away an entire level of an ocean instantly and yet still keep burning. |
{{Buildings}} | {{Buildings}} |
Latest revision as of 14:33, 8 December 2011
This article is about an older version of DF. |
A Bin is a specially made basket for certain stockpiles. A bin can be made from one wooden log at a carpenter's workshop or three bars of metal at a forge. Bins make it possible to store lots of objects into one tile of a stockpile. A stockpile without a bin will likely fill up fast, leaving any remaining items where they are to get in the way.
Stockpiles that use bins are ammo, armor, bars/blocks, cloth, coins, finished goods, gems, leather and weapons. Food stockpiles use barrels instead of bins. Other stockpiles do not use anything at all.
The number of items that fit in a bin varies, for example 10 bars or gems (probably the lowest number) or 100 bolts (independent of how they are stacked, probably highest number) fit in one.
Bins also save time when hauling goods to the trade depot, as a bin marked for trade will be carried along with all its contents.
Note that bins containing blocks and bars can become too heavy for most dwarves to move in one day, or if the distance is long enough, even a season.
See stockpiles for more information on how things are organized with bins.
When possible, dwarves will organize stockpiles with multiple bins into subgroups. Dwarves can mix items in a bin when given the order to through the stockpile menu.
If you have a bin that will not be moved to any stockpile, check the contents to make sure that some stockpile will accept that mixture of items. Dwarves will not sort items from bins at the Trade Depot or on the ground. If you have a bin with mixed contents which you wish to have sorted between two or more stockpiles, you must first make a temporary stockpile which accepts all types. Then change the settings on the temporary stockpile to force out the items which you want moved to another bin. Then finally destroy the temporary stockpile to move the now-sorted bin.
To see the contents of a bin (or barrel), use the k key and then enter. Once there, use + & - to scroll up or down the contents, and Enter (again) if you wish to view that item specifically. You can forbid a single item only if you are viewing that item - if merely highlighted in the general menu, you will forbid the container itself, not the items within it.
Thermonuclear Reaction[edit]
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
When a flammable item (such as a lignite block, a bar of coke, or possibly even a graphite mug) is placed in a magma-safe bin and ignited with magma, the universe always seems to blink. When the laws of physics aren't looking -- usually paying attention to some goblin being hurled down twelve z-levels -- the bin decides to magically and forever protect the burning material from being put out. This means that, until the material completely burns away, you have a completely unextinguishable fire.
Which is very, very fun.
Some discussed uses include an incredibly easy waterfall, with water from an inexhaustible supply (such as a river) falling down onto the fire. No pumping systems are required at all. It is also an interesting component in a modified flooded entrance, with water sweeping unwitting enemies into fires, resulting in dead enemies. However, dwarves near these fires will be incinerated, so this requires a recovery system.
As proof of its power various tests were done on it. In this movie you can see it boil away an entire level of an ocean instantly and yet still keep burning.
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |