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Difference between revisions of "v0.31:Herbalist"
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+ | {{quality|Exceptional|19:16, 16 April 2011 (UTC)}} | ||
+ | {{Skill | ||
+ | | color = 6:0 | ||
+ | | skill = Herbalist | ||
+ | | profession = [[Farmer]] | ||
+ | | job name = [[Plant gathering]] | ||
+ | | tasks = | ||
+ | * Gather plants | ||
+ | * Extract Plant Essence | ||
+ | | workshop = [[Still]] | ||
+ | | attributes = | ||
+ | * Agility | ||
+ | * Memory | ||
+ | * Kinesthetic Sense | ||
+ | }} | ||
{{av}} | {{av}} | ||
− | |||
− | + | The '''herbalist''' skill is used by dwarves with the '''plant gathering''' [[labor]]. They will gather from designated [[shrub|shrubs]] and harvest [[plant|plants]]. | |
== Uses == | == Uses == | ||
− | === Food | + | === Food production === |
− | Herbalists are often used to help with food production in an early fortress as they do not require farm plots or other setup. | + | Herbalists are often used to help with food production in an early fortress as they do not require farm plots or other setup. Above ground, this skill works best in areas with thick vegetation like [[forest]]s and is nearly useless in sparsely vegetated biomes like [[desert]]s or [[badlands]]. Under ground, plant gathering can be a high risk activity in the caverns and production can be easily outstripped by farms. While plant gathering is less efficient than [[farming]] and significantly less reliable, it also requires minimal space and provides a relatively immediate payoff in comparison. |
− | === Gathering | + | === Gathering seeds === |
+ | Plants gathered by herbalists can be eaten or processed to provide [[seed|seeds]] which can then be [[crop|planted]] in farms. For this reason, it is popular (if not necessary) to gather outdoor plants early in a fort's existence if one wants to grow outdoor crops. | ||
− | + | ==Speed of training== | |
+ | |||
+ | Dwarves gain [[experience]] in plant gathering every time they pick over a shrub whether they are successful at harvesting anything or not. Training a completely unskilled dwarf to legendary status in this skill requires the harvesting of 600 plants, and can be done in less than a couple years. A legendary herbalist not suffering from any [[Skill#Skill_penalties|skill penalties]] will never fail to harvest a stack of four or five [[crop|plant]]s. | ||
+ | |||
+ | {{skills}} |
Latest revision as of 16:59, 8 December 2011
Association | ||
---|---|---|
Profession | Farmer | |
Job Title | Herbalist | |
Labor | Plant gathering | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
|
This article is about an older version of DF. |
The herbalist skill is used by dwarves with the plant gathering labor. They will gather from designated shrubs and harvest plants.
Uses[edit]
Food production[edit]
Herbalists are often used to help with food production in an early fortress as they do not require farm plots or other setup. Above ground, this skill works best in areas with thick vegetation like forests and is nearly useless in sparsely vegetated biomes like deserts or badlands. Under ground, plant gathering can be a high risk activity in the caverns and production can be easily outstripped by farms. While plant gathering is less efficient than farming and significantly less reliable, it also requires minimal space and provides a relatively immediate payoff in comparison.
Gathering seeds[edit]
Plants gathered by herbalists can be eaten or processed to provide seeds which can then be planted in farms. For this reason, it is popular (if not necessary) to gather outdoor plants early in a fort's existence if one wants to grow outdoor crops.
Speed of training[edit]
Dwarves gain experience in plant gathering every time they pick over a shrub whether they are successful at harvesting anything or not. Training a completely unskilled dwarf to legendary status in this skill requires the harvesting of 600 plants, and can be done in less than a couple years. A legendary herbalist not suffering from any skill penalties will never fail to harvest a stack of four or five plants.
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