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Difference between revisions of "40d:Bone"

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Bone can be obtained from the [[corpse]]s of dead creatures, or from [[severed body part]]s. A dead corpse close to a [[butcher's shop]] will automatically be butchered, yielding a number of bones proportional to the creature's size.
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{{av}}
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{{Quality|Exceptional}}
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'''Bone''' can be obtained from the [[corpse]]s of dead [[creatures]], or from [[severed body part]]s. A corpse, whether [[butcher's shop|butchered]] or [[rot]]ted, will yield a [[stack]] of bones equal to the creature's size.  Any bones on a tile defined as "[[Tile attributes|Above Ground]]" will vanish over time.
  
Bones are processed at the [[craftsdwarf's workshop]], and can be used to make:
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Bones are processed at the [[craftsdwarf's workshop]] and [[bowyer's workshop]], and can be used to make:
  
* Bone [[craft]]s, which can be sold. Bone crafts have a value dependent on their quality and an inherent number that depends on the creature it came from. [[Troll]] and [[elephant]] bones are more valuable than goblin or raccoon bones, for example.
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* Bone [[craft]]s, which can be sold. Bone crafts have a [[value]] dependent on their quality and an [[Modvalue|inherent number]] that depends on the creature it came from. [[Troll]] and [[elephant]] bones are more valuable than [[goblin]] or [[raccoon]] bones, for example, and [[dragon]] bones are extremely valuable.
* Bone [[armor]]. Bone armor is not particularly protective, but is very light, and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality iron armor.
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* Bone [[armor]]. Bone armor is not particularly protective, but is very light and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality [[iron]] armor.
* Bone [[decoration]]s. Any decoratable item can be decorated with bone, which adds to the items' value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures.
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* Bone [[decoration]]s. Any decoratable item can be decorated with bone, which adds to the items' value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures.  A totem counts against the bone types for this, so a deer skull totem can not be decorated with deer bone.
* Bone [[bolt]]s. These bolts are fired through crossbows. They are not valuable, so [[marksdwarf|marksdwarves]] will use them for practice, as opposed to metal bolts.
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* Bone [[bolt]]s. These bolts are fired from crossbows. They are not valuable, so [[marksdwarf|marksdwarves]] will use them for practice, as opposed to [[metal]] bolts. Each bone in the stack will produce 5 bolts.
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* Bone [[crossbow]]s. While they do much less [[damage]] in melee than crossbows of better materials, they are very easy to make and great for marksdwarf practice. They are one of the few weapons available on maps without much [[metal]].
  
The [[quality]] of all bone items created depends on the [[bone carving]] skill of the dwarf who creates them.
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The [[quality]] of all bone items created depends on the [[bone carving]] skill of the [[dwarf]] who creates them, with the exception of crossbows, which requires [[crossbow-making]].
  
Bone is not a building material.
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Bone is not a building material. If you play a modded fort as goblins or kobolds or any other BONECARN, bones will also become a good source of food - they will be edible raw by your citizens, but not cookable into meals.  
  
[[Category:Materials]]
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==See also==
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*[[Meat industry]]
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{{Category|Materials}}

Latest revision as of 11:02, 22 September 2021

This article is about an older version of DF.

Bone can be obtained from the corpses of dead creatures, or from severed body parts. A corpse, whether butchered or rotted, will yield a stack of bones equal to the creature's size. Any bones on a tile defined as "Above Ground" will vanish over time.

Bones are processed at the craftsdwarf's workshop and bowyer's workshop, and can be used to make:

  • Bone crafts, which can be sold. Bone crafts have a value dependent on their quality and an inherent number that depends on the creature it came from. Troll and elephant bones are more valuable than goblin or raccoon bones, for example, and dragon bones are extremely valuable.
  • Bone armor. Bone armor is not particularly protective, but is very light and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality iron armor.
  • Bone decorations. Any decoratable item can be decorated with bone, which adds to the items' value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures. A totem counts against the bone types for this, so a deer skull totem can not be decorated with deer bone.
  • Bone bolts. These bolts are fired from crossbows. They are not valuable, so marksdwarves will use them for practice, as opposed to metal bolts. Each bone in the stack will produce 5 bolts.
  • Bone crossbows. While they do much less damage in melee than crossbows of better materials, they are very easy to make and great for marksdwarf practice. They are one of the few weapons available on maps without much metal.

The quality of all bone items created depends on the bone carving skill of the dwarf who creates them, with the exception of crossbows, which requires crossbow-making.

Bone is not a building material. If you play a modded fort as goblins or kobolds or any other BONECARN, bones will also become a good source of food - they will be edible raw by your citizens, but not cookable into meals.

See also[edit]