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Difference between revisions of "v0.31 Talk:Vermin"
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:::::I can confirm that animals in cages do not reproduce, I use this to keep my FPS up. Hmm... [[User:Zanziik|Zanziik]] 15:36, 18 April 2010 (UTC) | :::::I can confirm that animals in cages do not reproduce, I use this to keep my FPS up. Hmm... [[User:Zanziik|Zanziik]] 15:36, 18 April 2010 (UTC) | ||
:::::Its still not sure if vermin breed or not. Any idea how we could set a vermin up? How could we count vermin in a specific area? Still so much problems to test that. [[User:Niggy|Niggy]] 18:57, 18 April 2010 (UTC) | :::::Its still not sure if vermin breed or not. Any idea how we could set a vermin up? How could we count vermin in a specific area? Still so much problems to test that. [[User:Niggy|Niggy]] 18:57, 18 April 2010 (UTC) | ||
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As for vermin not triggering traps don't they trigger cage traps? [[User:Vattic|Vattic]] 10:38, 29 April 2010 (UTC) | As for vermin not triggering traps don't they trigger cage traps? [[User:Vattic|Vattic]] 10:38, 29 April 2010 (UTC) |
Revision as of 10:39, 29 April 2010
I just encountered a SUPER fast moving vermin called "many rats". Assume this is a bug Cpad
- I just encountered a "many rats" as well. It does move really fast. Kataklistika 05:41, 14 April 2010 (UTC)
- You have a slight chance to disturb a crowd of certain creatures, namely social(?) vermin. They scatter when this happens. Has happened to me many times, and is a feature
I've seen prepared rat brains, can someone please verify that vermin provide no food products? --StrongAxe 14:46, 15 April 2010 (UTC)
- I have seen that before as well... In the embark menu. Perhaps it is like cheese in the old version where the civilisation can produce food that the fortress cannot.
- There was a post in the devlog about a shop selling firefly brains which "needed a little work" so I assume vermin food stuffs are a bug (It was 02/17/2010, I don't know how to link to a specific blog post) --AKAfreaky 17:46, 16 April 2010 (UTC)
I have a tame rat. Any idea I can do with it? --Niggy 11:36, 21 April 2010 (UTC)
I copied some raws of some vermin. As I looked through them I saw many "bird" vermin have a [child:1] tag and also male and female castes. Could that mean that some vermin are now able to breed? --Niggy 23:42, 16 April 2010 (UTC)
- Going on the basis of mules having the [child:1] tag, with the knowledge that mules are sterile, I think this may be irrelevant. I think this verifies it enough for me, so I'm removing my own verify tag. Zanziik 20:35, 17 April 2010 (UTC)
- Mules don't have the different genders. These vermins have.--Niggy 23:02, 17 April 2010 (UTC)
- I see, thanks for clearing that up. I guess further testing is necessary. Zanziik 00:42, 18 April 2010 (UTC)
- Hm, testing would be hard, since vermin are most of the time not visible, so you can't check how many are in a room, since creatures in cages don't replicate. Or do they now? I don't have a big fortress right now to test that (because I start a new one every day <.<), so could somebody please test that? --Niggy 10:39, 18 April 2010 (UTC)
- I can confirm that animals in cages do not reproduce, I use this to keep my FPS up. Hmm... Zanziik 15:36, 18 April 2010 (UTC)
- Its still not sure if vermin breed or not. Any idea how we could set a vermin up? How could we count vermin in a specific area? Still so much problems to test that. Niggy 18:57, 18 April 2010 (UTC)
- Hm, testing would be hard, since vermin are most of the time not visible, so you can't check how many are in a room, since creatures in cages don't replicate. Or do they now? I don't have a big fortress right now to test that (because I start a new one every day <.<), so could somebody please test that? --Niggy 10:39, 18 April 2010 (UTC)
- I see, thanks for clearing that up. I guess further testing is necessary. Zanziik 00:42, 18 April 2010 (UTC)
- Mules don't have the different genders. These vermins have.--Niggy 23:02, 17 April 2010 (UTC)
As for vermin not triggering traps don't they trigger cage traps? Vattic 10:38, 29 April 2010 (UTC)