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Difference between revisions of "v0.31:Chimera"
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{{av}} | {{av}} | ||
{{CreatureInfo|name=Chimera|biome=None|symbol=C|color=2:0:1|butcher=no}} | {{CreatureInfo|name=Chimera|biome=None|symbol=C|color=2:0:1|butcher=no}} | ||
+ | {{Quality|Masterwork}} | ||
+ | A '''Chimera''' is a {{L|fanciful}} creature which is merely the stuff of {{L|legend}}s. They do not actually exist, appearing only in {{L|engravings}} as the fancy of artists. | ||
− | + | Dwarf Fortress presently does not include a robust or finalized {{L|magic}} system, so they are in the game'{{:category:modding|raw object data}} only in order to allow them to appear in engravings. | |
− | |||
− | Dwarf Fortress presently does not include a robust or finalized | ||
{{Game_Data|[CREATURE:CHIMERA] | {{Game_Data|[CREATURE:CHIMERA] |
Revision as of 22:43, 21 May 2010
This article is about an older version of DF. |
A Chimera is a Template:L creature which is merely the stuff of Template:Ls. They do not actually exist, appearing only in Template:L as the fancy of artists.
Dwarf Fortress presently does not include a robust or finalized Template:L system, so they are in the game' Modding refers to modifying Dwarf Fortress's files (or, indeed, the files of any other game) to change some element of gameplay, usually by a third-party developer or the end user. In Dwarf Fortress, this usually refers to changes to the so-called raws, the game files that describe a wide range of elements, ranging from what plants can be milled, to what kinds of rock exist, to how empires are formed.
Most editing involves adding or removing "tokens" from the raw files. The tokens are the actual parameters for each item, and that article is a good place to start. only in order to allow them to appear in engravings.