v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Cook"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(added <math> expression of formula (is <math> unsupported?))
Line 67: Line 67:
 
|40
 
|40
 
|}
 
|}
The price is consistent with a formula
 
<math>totalValue {{=}} 10 \times preparationQuality \times \sum_{ingredient=1}^numIngredients (ingredientValue \times ingredientQuality)</math>
 
10*PrepQuality + IngredientValue*IngredientQuality, where PrepQuality and IngredientQuality range from 1..(5?)
 
  
 
=='Bugged' Boozecooking==
 
=='Bugged' Boozecooking==

Revision as of 08:02, 5 May 2010

This article is about an older version of DF.

Template:Human

Skill: Cook
Association  
Profession Template:L
Job Title Cook
Labor Cooking
Tasks
  • Prepare Easy Meal
  • Prepare Fine Meal
  • Prepare Lavish Meal
  • Render Fat
Workshop

Template:L

Attributes
None

A Cook is a dwarf whose highest skill is in cooking. Cooks will prepare meals at the Template:L workshop using ingredients available in your fortress. They will also render Template:L into Template:L at the kitchen. Both of these fall under the Cooking labor.

There are three kinds of meals- easy, fine, and lavish. An easy meal uses two components; a fine meal three components, and a lavish meal four components. The result is a stack of prepared food with the same size as the sum of the stack sizes of its components. Prepared meals can rot, but do so much more slowly than raw food, especially meat.

Although some kinds of food can be eaten raw, other food resources are ingredients which are only edible when cooked into a meal. Cooking thus increases the number of food sources available to your fortress. Eating high quality prepared food also gives your dwarves happy thoughts; a dwarf will also receive a happy thought if the meal contains one of their favorite foods. It is not precisely known how a cook's skill and the quality of ingredients affect the happiness generated by a meal, but as a general rule there's no such thing as "too good".

Recipes

See also List of Crops for ingredients.

Meals are prepared with a primary ingredient and 1~3 other ingredients. The primary ingredient determines what the meal will be called, and the remaining ingredients appear to be a random assortment of whatever is on hand.

Easy meals require two ingredients, and will be named "{last ingredient} biscuit".
Fine meals require three ingredients, and will be named "{last ingredient} stew".
Lavish meals require four ingredients, and will be named "{last ingredient} roast".

This table begins to show the interaction between preparation quality, and ingredient quality. The 'Value' column in the table is the total value of the stack divided by the number of portions in the stack, so that it is per portion.

Preparation Recipe Type Ingredients Value
(normal) Plump Helmet Biscuits 2x minced Plump Helmet 18
Well-Prepared Plump Helmet Biscuits 2x minced Plump Helmet 28
Well-Prepared Plump Helmet Biscuits 1x minced Plump Helmet, 1x well-minced Plump Helmet 32
Well-Prepared Plump Helmet Biscuits 2x well-minced Plump Helmet 36
Well-Prepared Plump Helmet Biscuits 1x well-minced Plump Helmet, 1x finely minced Plump Helmet 40

'Bugged' Boozecooking

When you cook only alcohol (or other liquid item - dwarven syrup has the same problem), the cook decides to pull the alcohol out of the barrels, cluttering the kitchen, but then doesn't make a purely alcohol meal, leaving units of alcohol which turn into a pool if you remove the kitchen. Your cook will merrily proceed at starting meals he can't finish, ruining your alcohol and grinding your kitchen to a halt.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused