v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Frequently Asked Questions"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
(Decided this page wasn't doing a great deal of anything, so this will be far more useful. It will need tidied up, but just trying to get substance to it. Best bet is to just copy Forum posts verbatim)
Line 2: Line 2:
 
{{Quality|Fine}}
 
{{Quality|Fine}}
  
==Beginner==
+
This section will be dedicated to listing (eventually in order) all the questions asked on the Bay12 Gameplay Questions page.
If you're just getting started with Dwarf Fortress you will probably find the {{L|Quickstart guide}} answers many of your questions.
 
  
However if you find that there is a question that is not covered there please try the [http://www.bay12forums.com/smf/index.php?board=7.0 Bay 12 Forums] or, if you are encountering an error/bug/glitch that has not yet been documented please report it at the [http://www.bay12forums.com/smf/index.php?board=6.0 Bay 12 Bug Report Forum].
+
Currently, they are in no particular order, nor categorised. That's the final aim.
  
==Hunting==
+
Lets get the ball rolling:
How does hunting work in the new version? I've made a hunter, he picked up a crossbow on his own and I've assigned him ammo in the military screen and still no luck.
 
*Hunting has bugs right now.  For workarounds see the {{L|hunting}} page.
 
  
==Questions about the Military==
+
'''Water Questions'''
See the {{L|Military F.A.Q.}} and the {{l|Military}} pages for any questions you may have on this topic.
+
 
 +
Q: ''If you drain water into naturally flooded caverns, will it flow off the map? Or will they eventually start to fill up?''
 +
 
 +
A: It will flow off the edge of the map.
 +
 
 +
'''Bones'''
 +
 
 +
Q: ''I've got someone in a mood and he wants bones. Well, there's a dead bear skeleton just outside the fort, and I've got lots of tame animals tethered or wandering around.''
 +
 
 +
A: First off, make sure you've got a butcher's shop, and a dwarf with butchering labour enabled.
 +
Then got to the "animals screen"(from {z} screen), and toggle "ready for slaughter" for those you want to kill.
 +
Your butcher will also automatically butcher every dead animal in the refuse stockpile. This includes extracting bones from "partial skeletons". Make a refuse stockpile by the butcher's, and enable refuse gathering from the outside(o->r->o, iirc).
 +
 
 +
'''Mining'''
 +
 
 +
Q: ''I have 3 miners in my fort, 1 is a migrant (He's the working miner) the other 2 came on embark. The original 2 won't mine anything. (I checked and they're holding picks) The new guy is steady mining all the time. What gives?''
 +
 
 +
A: If you're mining a tunnel which is only 1 square in width, only 1 Dwarf will mine. Ensure they all have picks equipped.
 +
Did you perchance assign mining through Dwarf Therapist?
 +
Either way, unassign, unpause, and then reassign mining labour. Could be all that's required.
 +
In some of my own tests, it wasn't even necessary to unpause - just going into v-p-l, selecting Mining (or Wood Cutting) and hitting Enter twice was enough to fix it.

Revision as of 17:17, 16 September 2010

This article is about an older version of DF.

This section will be dedicated to listing (eventually in order) all the questions asked on the Bay12 Gameplay Questions page.

Currently, they are in no particular order, nor categorised. That's the final aim.

Lets get the ball rolling:

Water Questions

Q: If you drain water into naturally flooded caverns, will it flow off the map? Or will they eventually start to fill up?

A: It will flow off the edge of the map.

Bones

Q: I've got someone in a mood and he wants bones. Well, there's a dead bear skeleton just outside the fort, and I've got lots of tame animals tethered or wandering around.

A: First off, make sure you've got a butcher's shop, and a dwarf with butchering labour enabled. Then got to the "animals screen"(from {z} screen), and toggle "ready for slaughter" for those you want to kill. Your butcher will also automatically butcher every dead animal in the refuse stockpile. This includes extracting bones from "partial skeletons". Make a refuse stockpile by the butcher's, and enable refuse gathering from the outside(o->r->o, iirc).

Mining

Q: I have 3 miners in my fort, 1 is a migrant (He's the working miner) the other 2 came on embark. The original 2 won't mine anything. (I checked and they're holding picks) The new guy is steady mining all the time. What gives?

A: If you're mining a tunnel which is only 1 square in width, only 1 Dwarf will mine. Ensure they all have picks equipped. Did you perchance assign mining through Dwarf Therapist? Either way, unassign, unpause, and then reassign mining labour. Could be all that's required. In some of my own tests, it wasn't even necessary to unpause - just going into v-p-l, selecting Mining (or Wood Cutting) and hitting Enter twice was enough to fix it.