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Difference between revisions of "40d:Smoothing"
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− | + | '''Smoothing''' walls will increase the value of [[rooms]] and change their appearance to that of rooms with rough-hewn walls. | |
− | Smooth walls are also needed if you wish to [[engrave]] | + | Smooth walls are also needed if you wish to [[engrave]] walls to further increase the room's value. Smoothed walls look similar to manually constructed [[wall]]s and they join neatly with corners, t-junctions and straight bits. A single smoothed rock will appear as a pillar until joined to adjacent walls. |
Revision as of 04:13, 1 November 2007
Smoothing walls will increase the value of rooms and change their appearance to that of rooms with rough-hewn walls. Smooth walls are also needed if you wish to engrave walls to further increase the room's value. Smoothed walls look similar to manually constructed walls and they join neatly with corners, t-junctions and straight bits. A single smoothed rock will appear as a pillar until joined to adjacent walls.
Smoothing a wall
- Press d to open the designate menu.
- Press s to select "Smooth Stone".
- Move the cursor to a position on or near a wall and press enter.
- The spot you marked changes to a blinking green "+" indicating where the area you wish to smooth extends from.
- Move the cursor to any position, across the area you wish to smooth and then press enter again.
- The wall tiles in the area you defined should blink with a white regular pattern.
- Wait for a dwarf to smooth the stone on the walls.
Note
- When selecting the area to smooth, there's no highlighting of that area, like when you designate where to mine. You have to image the rectangle stretching from the green + to the cursor position yourself, otherwise the action is the same.