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Difference between revisions of "v0.31:Deity"

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A '''Deity''' is the object of worship chosen by a creature.
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A '''deity''' is the object of worship chosen by a creature. Deities are randomly generated during [[DF2010:World generation|worldgen]], with the objects/creatures/concepts/etc. they are associated with. {{L|Dwarves}} worship multiple deities, most of which are often depicted as a dwarf, though on occasion they may worship a deity that is depicted as an {{L|animal}} or {{L|vermin}}. Worship and deities differ among races;  {{L|Human}}s and {{L|Goblin}}s also worship multiple deities, sometimes dwarven deities. {{L|Elves}} do not worship a deity, but believe in a single force that permeates the forests.
  
Deities differ among races.
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==Fortress Mode==
{{L|Dwarves}} worship multiple deities that are often depicted as a Dwarf. Dwarves may also on occasion worship a deity that is depicted of a {{L|animal}} or {{L|vermin}}.
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Each dwarf and many other creatures have a deity listed among their {{L|relationship}}s. {{L|Fortress mode}} does not currently include priests or temples, but does include {{L|idol}}s that may be representations of dwarven deities.
{{L|Human}}s also worship multiple deities.
 
{{L|Elves}} do not worship a deity, but believe in a single force that permeates the forests.
 
  
In {{L|Adventurer mode}}, if you speak to a High Priest and offer your service, you will be able to speak to the deity from any location, though the deity will not respond.
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==Adventurer Mode==
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In {{L|Adventurer mode}}, Human and Goblin towns include {{L|temple}}s dedicated to deities, inhabited by {{L|Priest}}s. If you speak to a High Priest and offer your service, you will be able to speak to the deity from any location, though the deity will not respond.
  
 
[[Category:DF2010:Adventurer mode]]
 
[[Category:DF2010:Adventurer mode]]
 
[[Category:DF2010:Fortress mode]]
 
[[Category:DF2010:Fortress mode]]

Revision as of 01:55, 13 June 2010

This article is about an older version of DF.

A deity is the object of worship chosen by a creature. Deities are randomly generated during worldgen, with the objects/creatures/concepts/etc. they are associated with. Template:L worship multiple deities, most of which are often depicted as a dwarf, though on occasion they may worship a deity that is depicted as an Template:L or Template:L. Worship and deities differ among races; Template:Ls and Template:Ls also worship multiple deities, sometimes dwarven deities. Template:L do not worship a deity, but believe in a single force that permeates the forests.

Fortress Mode

Each dwarf and many other creatures have a deity listed among their Template:Ls. Template:L does not currently include priests or temples, but does include Template:Ls that may be representations of dwarven deities.

Adventurer Mode

In Template:L, Human and Goblin towns include Template:Ls dedicated to deities, inhabited by Template:Ls. If you speak to a High Priest and offer your service, you will be able to speak to the deity from any location, though the deity will not respond.