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Difference between revisions of "v0.31:Mega construction"
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[[Traps]] are built with a [[mechanism]] and other materials including [[stones]], [[weapons]] or [[cages]]. In a pyramid, traps are solely for asthetic purposes, unless you have build this pyramid large enough to contain your entire civilization. There are 6 things classified as traps, 3 of which I will teach you to use in our pyramid. | [[Traps]] are built with a [[mechanism]] and other materials including [[stones]], [[weapons]] or [[cages]]. In a pyramid, traps are solely for asthetic purposes, unless you have build this pyramid large enough to contain your entire civilization. There are 6 things classified as traps, 3 of which I will teach you to use in our pyramid. | ||
− | + | Three trap types: | |
# Stonefall trap | # Stonefall trap | ||
# Pressure plate | # Pressure plate |
Revision as of 03:31, 22 June 2010
This article is about an older version of DF. |
There comes a time in every dwarf's life when he says to himself - why not? ("Because it's insane" is not considered an automatic fail condition.) Be they magma waterfalls, huge castles, skyscrapers, great cathedrals, inverted pyramids, the Statue of Dwarferty (bonus points for magma eyes) - you can build anything!
While building a fully automated sacrificial temple to the dwarf god with magma-falls is quite an undertaking, the techniques are mostly the same as those to build a simple wall or tower, just putting one stone on top of or next to another - so we'll start there.
(And it's recommended you do too - start with some smaller projects, a defensive wall, and then some simple archer towers to secure your area, and build on your experience from there. It's very easy and frustrating to build a complete disaster. But fun is in the eyes of the player.) [1]
Even though those projects listed above may seem hard, they are all simply a combination of walls, floors, ramps, and maybe the occasional magma pump. We'll start you off at the basics, and leave you to have fun once you get started.
Basic Constructions
The building blocks of every successful fortress. While in combination they can produce insane constructions, even by themselves, they are useful. Want to build a bridge across that river? Maybe build a wall to keep the goblins at bay? Even just build an up/down stairway to get from level to level? You've used basic constructions!
Wall
Walls are built by the pressing of the b, C, and w keys, in that order. Walls are simply tiles where no one can walk, but can be walked on, provided you are one layer above the wall. You can build floors off of them and they can be used to close in buildings that are built outside, or even can be used to wall in your fortress from the outside. The cost of one wall is equal to one economic building material.
Floor
Floors are built by the pressing of the b, C, and f keys in that order. They can be walked on, but no constructions (eg. walls, ramps, etc...) can be built upon them. However, things such as beds and doors can be put upon floors. Building a floor above an open tile outside will designate that tile inside, so furniture could be placed there. The cost of one floor is equal to one economic building material.
Ramp
Ramps are built by the pressing of the b, C, and r keys in that order. They can be used to get from level to level of your fortress and are similar to stairwells. If a floor is built on top of the Z level the ramp is placed on, the ramp will not be usable. The cost of one ramp is equal to one economic building material.
Up/Down Stairway
Up/down Stairways are built by pressing the b, C, and x keys in that order. Up/Down stairs are most useful inside of buildings/fortresses that span multiple Z levels. They are useful for replacing ramps in situations where space is more valuable. They can easily be stacked upon each other to become something like a grand staircase. The cost of one Up/Down stairwell is equal to one economic building material.
Fortifications
Fortifications are made by the pressing of the b, C, and F keys in that order. Your archerers are able to shoot their bolts out of fortifications, but liquids and the ranged weapons of your enemies can also pass through, making fortifications a very fun addition to your fortress. However, used correctly, they can be rather useful and productive to your "sucessful" fortress. Fortifications are used to protect your archerers from the melee attacks of your enemies, while the archerers shoot out their bolts unharmed. However, another equally important feature of Fortifications is the ability to allow projectiles to pass through them, allowing you to build a catapult behind a fortification and then shooting it at a Goblin Hammerer without the loss of any dwarven life. The cost of one Fortification is equal to the cost of one economic building material.
Putting Everything Together
There is a small learning gap from building a wall to building a giant statue of your mayor with fire in his eyes, but it is a small one and we will try to walk you through the process of a mega construction. So, now that you know how to build basic construction components and their uses, we're gonna learn how to build a mildly simple mega construction, namely a pyramid.
Pyramid
How to Build a Pyramid in Dwarf Fortress: A step by step tutorial
(When something goes wrong, scroll down to the troubleshooting section)
- Gather rocks. Lots of them.
- You will need a mildly large, outdoor area and many masons to build this
- Once you have those, press the b, C, and w keys, in order to select the wall function.
- Use the u, m, k and h keys to select a 1 by 10 wall
- Choose the materials you wish to build this wall out of.
- Press enter to confirm your selection
- Repeat until you have the outer walls of the bottom layer of your pyramid, leaving a hole to enter.
- In the very center, press the b, C, and u to build an up staircase
- Confirm your selection of material to build this out of.
- Once that is built, on the layer above this (2nd layer) build an up/down stairway, using the keys I have told you before.
- Once that is complete, press the b, C, and f keys to build a floor on the layer above, changing your size with the u, m, {{k|k and h keys, making the floor of this level not quite extend to the walls of the 1st level.
- You will need to build around the up/down stairway in the middle
In diagram, where W is a wall on the layer below, X is an up/down stairway, and + are where you want your wall on this level and * is where you want your floor, this is how it should look. (Unfortunately, in the diagram, the pyramid seems to curve inwards and is not perfectly straight. However, if you could picture the symbols in a grid pattern, you would see what I mean.)
W | W | W | W | W | W | W | W | W | W |
W | + | + | + | + | + | + | + | + | W |
W | + | * | * | * | * | * | * | + | W |
W | + | * | * | * | * | * | * | + | W |
W | + | * | * | * | * | * | * | + | W |
W | + | * | * | * | X | * | * | + | W |
W | + | * | * | * | * | * | * | + | W |
W | + | * | * | * | * | * | * | + | W |
W | + | + | + | + | + | + | + | + | W |
W | W | W | W | W | W | W | W | W | W |
Notice how this level of the pyramid is slightly smaller than the ground floor. (Any questions, post on talk page.)
- On the third layer, build the initial up/down stairway
- Build the floor around it. This time, the ground area (Not including walls) will be only 6 by 6 tiles.
- Build the walls around that
Using the key in the diagram above, the 3rd layer will now look like this:
W | W | W | W | W | W | W | W |
W | + | + | + | + | + | + | W |
W | + | * | * | * | * | + | W |
W | + | * | * | * | * | + | W |
W | + | * | * | X | * | + | W |
W | + | * | * | * | * | + | W |
W | + | + | + | + | + | + | W |
W | W | W | W | W | W | W | W |
- Once more, notice how this layer is slightly smaller than the layer above it.
- Next, extend that up/down stairway into the 4th level
- Build the walls and floors around it
The 4th layer will now look like this:
W | W | W | W | W | W |
W | + | + | + | + | W |
W | + | * | * | + | W |
W | + | * | X | + | W |
W | + | + | + | + | W |
W | W | W | W | W | W |
- Note how there is only a 2 by two area of walkable tiles
- As we are now out of room, to close the pyramid off, we first build a down stairway on top of the layer containing the up/down stairway on the 4th layer.
- Build floors around that on the 5th layer.
The 5th layer will look like this, with the W representing the walls on the layer below, the U representing the downward stairway and the * representing a floor.
W | W | W | W |
W | * | * | W |
W | * | U | W |
W | W | W | W |
- The pyramid is now complete.
Troubleshooting
I have gathered a list of problems and solutions. If the problem you are having is not listed here, ask about it in the talk section.
Problems:
My dwarves do not construct the corner walls.
This is perfectly natural, as they have no route to them! Theese corner walls are most likely blocked by other constructed walls as shown in the diagram, where W is a constructed wall, * is a floor, X is an Up/down stairway and U is an unconstructed wall.
U | W | W | W | W | W | W | U |
W | * | * | * | * | * | * | W |
W | * | * | * | * | * | * | W |
W | * | * | * | * | * | * | W |
W | * | * | * | X | * | * | W |
W | * | * | * | * | * | * | W |
W | * | * | * | * | * | * | W |
U | W | W | W | W | W | W | U |
As the unconstructed walls are blocked by the built ones, and the dwarves can not walk around them, because they are a few levels above ground, they are unconstructed. There will probablly not be an error message for these walls not being constructed. To fix this, use the d and the n keys in that order to designate that you want a construction removed. You will want to deconstruct one of the constructed wall next to each of the unbuilt ones. This will be shown in the next diagram, where W is a constructed wall, * is a floor, X is an Up/down stairway, U is an unconstructed wall, and N is the walls you want removed.
U | W | W | W | W | W | W | U |
N | * | * | * | * | * | * | N |
W | * | * | * | * | * | * | W |
W | * | * | * | * | * | * | W |
W | * | * | * | X | * | * | W |
W | * | * | * | * | * | * | W |
N | * | * | * | * | * | * | N |
U | W | W | W | W | W | W | U |
Once those walls are removed, idealy your dwarves will build the unconstructed walls. Then you simply fill in the gaps that you just created.
After that, my dwarves still do not build corner walls!
They only other possibility for this is that there is no ground to walk on. You will need to build a temporary floor, as shown in the diagram of a corner of a building. In the diagram, the U represents the unconstructed wall, W represents a constructed wall, * represents a floor, and F represents where you need to build a floor.
W | W | W | U | |
* | * | * | F | |
* | * | * | W | |
* | * | * | W |
Once that floor is built, your dwarves should build the corner wall. Then, you will need to deconstruct the floor using the d and the n keys. Once that is complete, fill in that space with a wall.
My dwarves keep getting stuck!
This happens when they walk along the floor that is actually the wall below them, and then build a wall to block thier exit point, as shown in the diagram. In this diagram, W is a wall, * is a floor that is there becuase of the wall on the floor below, X is the up/down stairway and D is the idiot (dwarf).
X | * | * | * | * | * | * | * | W | D |
(Note that other arrangements of this can occur, such as
X | * | * | * | * |
* | ||||
* | ||||
* | ||||
W | ||||
D |
and
X | W | D | * | * | * | * | * | * |
In theese situations, the walls on that level got built before the floors on that level. What you must do is designate floors to be built to the dwarf so he can get back down. In most situations, the dwarf built the wall in the correct place, so you would perfer not to deconstruct the wall(s), allthough that is also a suitable solution. Ideally, the floors reach the trapped dwarves before they have too much fun up there...
In the diagram, where * is a floor that is there becuase of a wall on the layer below, W is a wall, D is a dwarfand X is the up/down stairway and F is where you want to build the floors to save the trapped dwarf.
F | F | F | F | F | F | F | F | F | F |
X | * | * | * | * | * | W | * | * | D |
Putting the "Mega" in Mega Construction
So, you have now created an empty, blockey, probably very mismatched pyramid with all sorts of unvaluable stone types. In effect, you have created a construction. We are now going to create a Mega Construction with all sorts of traps, and other enjoyable components. If any of you want to see what a really nicely made pyramid looks like, visit [2] or [3].
Traps
Traps are built with a mechanism and other materials including stones, weapons or cages. In a pyramid, traps are solely for asthetic purposes, unless you have build this pyramid large enough to contain your entire civilization. There are 6 things classified as traps, 3 of which I will teach you to use in our pyramid.
Three trap types:
- Stonefall trap
- Pressure plate
- Cage trap
Stonefall traps are the most basic. Requireing only a mechanism and an economic stone, they are the easiest and cheapest trap to build. The enemy would simply walk onto the trap, triggering it, releasing the large stone upon itself. These traps do minimal damage, usually only a small injury or two but are still useful in large quantities. These are built by pressing the b, T, and s buttons in that order. To enhance your pyramid, simply sprinkle one or two on each level.
Cage traps are only slightly more advanced than stonefall traps, requiring only a cage and a mechanism. They capture any enemy that stnads upon them.
Pressure plates are tiles that can be linked to building, that can (upon being stood on) trigger things like the release of the goblins in a cage, the release of magma or mabye something even funner! In pyramids, pressure plates are best used to release goblins within the pyramid.
Sloped Walls
Right now, you have a blocky pyramid, instead of a work of art like the Egyptians did. To smooth out the sides of your pyramid, build an up ramp on the side of each wall, including the corners. So, the bottom layer of the pyramid will now look like the diagram, with the R representing an up ramp amd the * representing the ground.
R | R | R | R | R | R | R | R | R | R | R | R | R | R |
R | W | W | W | W | W | W | W | W | W | W | W | W | R |
R | W | * | * | * | * | * | * | * | * | * | * | W | R |
R | W | * | * | * | * | * | * | * | * | * | * | W | R |
R | W | * | * | * | * | * | * | * | * | * | * | W | R |
R | W | * | * | * | * | * | * | * | * | * | * | W | R |
R | W | * | * | * | * | * | * | * | * | * | * | W | R |
R | W | * | * | * | * | * | * | * | * | * | * | W | R |
R | W | * | * | * | * | * | * | * | * | * | * | W | R |
R | W | * | * | * | * | * | * | * | * | * | * | W | R |
R | W | * | * | * | * | * | * | * | * | * | * | W | R |
R | W | W | W | W | W | W | W | W | W | W | W | W | R |
R | R | R | R | R | R | R | R | R | R | R | R | R | R |
Tombs
The actual purpose of a pyramid is after all, the burying of nobles. To place a tomb in the pyramid, use the keys b and n. Choose where you want it, and designate it to a noble or other well respected dwarf in your kingdom.
Mega Constructions
Mega constructions, also deemed megaprojects, can incorporate almost anything, whether it be beneficial to the fortress or not. The definition of a "mega construction" will vary by user. Visit the page DF2010:Megaprojects for some more ideas.
Challenges
Challenges are when you decide to hinder make your fortress more interesting (and fun!) by imposing restrictions on what you can do.
Challenges have their own page.
Notes
[4] Magmawiki Link to 40d Mega Construction Page