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|This article is about an older version of DF.|
A floor is any map tile that a creature can walk upon. A floor is formed:
- naturally, as in the ground like grass, soil, or stone,
- by constructing walls, thereby creating a floor on the level above, or
- by constructing floors.
Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack
Fortification • Floor • Stairs • Ramp • Wall
|Machine & Trap parts|
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support
Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well