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Difference between revisions of "v0.31:Wear"

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m (Added example, added working links)
(Remove goblins to bones (does it happen this release? Not after 12 game years...))
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{{Quality|Fine}}
 
{{Quality|Fine}}
  
'''Wear''' is the general degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. Wear and/or rotting will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX".
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'''Wear''' is the general degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. Wear and/or rotting will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely.
  
 
Animal-based products can '''rot''' given enough time, rendering the product unusable and generating [[miasma]] which gives your dwarves unhappy {{L|thoughts}}. Crops and harvested plants can '''wither''', making them useless but generating no miasma.
 
Animal-based products can '''rot''' given enough time, rendering the product unusable and generating [[miasma]] which gives your dwarves unhappy {{L|thoughts}}. Crops and harvested plants can '''wither''', making them useless but generating no miasma.
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A refuse {{L|stockpile}} will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed.
 
A refuse {{L|stockpile}} will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed.
  
Some corpses cannot be butchered; most notably, invaders such as {{L|goblin}}s and {{L|kobold}}s. These are best left to rot in the refuse stockpile until they turn into bones, which can be used for {{L|crafts}}.
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Some corpses cannot be butchered; most notably, invaders such as {{L|goblin}}s and {{L|kobold}}s.  
  
 
Slain dwarves will rot unless put into a {{L|coffin}}. They are stored in a graveyard stockpile until then.
 
Slain dwarves will rot unless put into a {{L|coffin}}. They are stored in a graveyard stockpile until then.

Revision as of 18:22, 9 June 2010

This article is about an older version of DF.

Wear is the general degradation of materials over time, primarily in the context of food and clothing. Wear and/or rotting will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely.

Animal-based products can rot given enough time, rendering the product unusable and generating miasma which gives your dwarves unhappy Template:L. Crops and harvested plants can wither, making them useless but generating no miasma.

Clothing and leather items are worn down very rapidly after catching on Template:L.

Preventing the Problem

The good news is that food items will eventually disappear on their own if left alone to decay - however, the best preventative measure is to use them up before they go bad.

Template:L and Template:L can be processed into Template:L and Template:L, respectively, neither of which can rot. Template:L and various Template:L can be cooked, prolonging their shelf life. Plants can be brewed or processed into goods which do not wither.

Template:L will accelerate decay; as such, your food stocks should be kept in Template:Ls and guarded by Template:Ls or Template:Ls.

Dealing with Decay

A refuse Template:L will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed.

Some corpses cannot be butchered; most notably, invaders such as Template:Ls and Template:Ls.

Slain dwarves will rot unless put into a Template:L. They are stored in a graveyard stockpile until then.