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Difference between revisions of "v0.31:Bismuth"
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Revision as of 13:45, 21 July 2010
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Ore | ||||||||||||||||||||||||||||||||||||
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This article is about an older version of DF. |
Bismuth is a metal smelted from Template:L. Bismuth cannot be used to make goods, only bismuth bronze bars. Before you have an Template:L resulting from a mandate to make bismuth items, note that such a mandate can be fulfilled by smelting bismuthinite into bismuth bars, which technically count as 'items'.
- Bismuth + Template:L + 2x Template:L = Template:L
bismuth itself is brittle, but you can alloy it with tin/copper to make a light-colored bronze
[INORGANIC:BISMUTH]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:bismuth]
[STATE_NAME_ADJ:LIQUID:molten bismuth]
[STATE_NAME_ADJ:GAS:boiling bismuth]
[DISPLAY_COLOR:5:5:1]
[MATERIAL_VALUE:2]
[SPEC_HEAT:123]
[MELTING_POINT:10488]
[BOILING_POINT:12815]
[SOLID_DENSITY:9780]
[LIQUID_DENSITY:10050]
[MOLAR_MASS:208980]
[IMPACT_YIELD:105000]
[IMPACT_FRACTURE:175000]
[IMPACT_STRAIN_AT_YIELD:3387]
[COMPRESSIVE_YIELD:105000]
[COMPRESSIVE_FRACTURE:175000]
[COMPRESSIVE_STRAIN_AT_YIELD:3387] 31
[TENSILE_YIELD:30000]
[TENSILE_FRACTURE:50000]
[TENSILE_STRAIN_AT_YIELD:94] 32
[TORSION_YIELD:30000]
[TORSION_FRACTURE:50000]
[TORSION_STRAIN_AT_YIELD:250]
[SHEAR_YIELD:30000]
[SHEAR_FRACTURE:50000]
[SHEAR_STRAIN_AT_YIELD:250] 12
[BENDING_YIELD:30000]
[BENDING_FRACTURE:50000]
[BENDING_STRAIN_AT_YIELD:94]
[MAX_EDGE:10000] |
Base | |
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Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |