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Difference between revisions of "40d:Exploit"
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==Indestructible Cages== | ==Indestructible Cages== | ||
− | {{L|Cages}} made out of glass or wood are just as capable as steel ones. Fire-breathing {{L| | + | {{L|Cages}} made out of glass or wood are just as capable as steel ones. Fire-breathing {{L|dragon}}s, {{L|ettin}}s and other {{L|megabeast}}s can be held in such cages, even though their fire/strength should allow them an easy escape. |
==Infinite Quivers== | ==Infinite Quivers== |
Revision as of 15:38, 21 March 2011
This article is about an older version of DF. |
An exploit is a quirk of a game that allows players to gain what other players may consider an unfair advantage, usually by making use of a feature that is not working properly or which defies logic. 'Exploiting the game' is distinct from 'Template:L' because exploits occur within the game as written and do not need any external Template:L or Template:L. Whether a player chooses to make use of an exploit or not depends on their personal taste; given that Template:L is a single-player game, the user alone can decide what liberties to take and what options to shun. Among DF players there is much discussion what actually should be considered an exploit, going from making sweetpod syrup instead of sugar, growing crops in winter, or even underground, as the one extreme, to justifying 'water wheel batteries' as the other. This page takes a rather relaxed approach in that you considering it an exploit is basically enough to add it, if you don't get too much opposition.
Some exploits are listed below.
Atom Smasher
A Template:L, when rapidly triggered on and off, can be used to obliterate any creature or item beneath it. Only large creatures (with a SIZE greater than 10) are capable of withstanding a drawbridge crush.
Bling Bolts
Adding a Template:L to a stack of Template:Ls causes a huge Template:L increase. The value of the decoration is multiplied by the number of bolts in the stack. This is considered a Template:L.
Bookkeeper Exercise Program
Changing your Template:L's settings to maximum accuracy causes him to work furiously in his office, training quickly up to Template:L. Even if this is a bug it is not really an exploit, since a) you actually want highest precision anyway b) he attains highest precision rather fast (depending, for example, on how many stones you have mined) and thus one can not train an unlimited number of, if even several, dwarves that way.
Castle of Ice in a Lake of Fire
Template:Ls are indestructible, regardless of material, and walls of wood and ice easily stand up to Template:L. Entire fortresses can be built of ice in temperate climates equally impervious to catapults, the summer sun, or a thousand tons of boiling lava.
On a similar note, all buildings and furniture are equally strong - indestructible to most creatures, tissue paper to others. Witness a single troll bashing through a multilayered set of Template:L and Template:L doors, while an army of Elite Hammergoblins are stymied by a single Template:L Template:L.
Cooking alcohol
Template:L can be cooked without requiring any other solid ingredients, producing food that is eaten and not imbibed. Doing so is a highly efficient means of producing food, as each plant produces five units of alcohol. The food however does no longer satisfy a dwarf's need for alcohol. In fact, the various beverages are allowed by default for cooking and it is generally a wise idea to disable this in the beginning, unless you want to find your alcohol stocks depleted real quick.
It will eventually be plugged with Req129:
Req129, IMPROVE COOKING, (Future): More food. Food should require a substrate, rather than just being seeds etc. Seeds, syrups, drinks and other such objects can contribute to the likes/dislike checks as they do now, but they shouldn't add to the number created. A good roll could lead to the recipe being given a name and saved to the entity definition, where it can then be encountered in other cities in subsequent games.
Dwarven Kick In The Pants
When a dwarf is "On Template:L", it is possible to draft this civilian into the military and then immediately undraft in order to cancel the break. This does give an unhappy Template:L (but only if the dwarf has no military and/or civilian skills), so it is not a significant exploit and some may consider it a perfectly acceptable gameplay method. Of course, if you allow every dwarf to spar a little when you draft them so that they are at least Novice Wrestlers, you'll get the double advantage of being able to cancel dwarfs' breaks at will and then send them back to work with no unhappy thoughts, as well as having dwarves who fare a little better against unexpected attacks.
Extremely Intricate Artifacts
When a moody dwarf sets out to fetch some material he's craving, forbid all the other items he has gathered so far. The dwarf will set out to find a replacement for the forbidden item(s). When he returns, forbid the new one, and so on. After a while you should have a large stockpile of stuff on the moody dwarfs workshop. After you unforbid an item, the dwarf will retask it if the number of items of that type that were gathered before that one is not enough for the artifact. With careful forbidding and unforbidding, you can create ridiculously large artifacts.
Extremely Intricate Artifacts II
Put all workshops outside, then set set your Template:L to "Soldiers Can Go Outdoors" or "Dwarves Stay Indoors" once you get a strange mood. Your dwarf will start collecting his first requested material over and over, never proceeding to subsequent objects. Set orders back to "Dwarves Can Go Outdoors" to make him finish gathering the rest of his materials and produce an artifact using all of the materials gathered. It is suspected that this method is what resulted in the creation of Planepacked.
Frère Jacques
Need a Template:Ling dwarf to do some work? Kick him out of bed by deconstructing it. This does not cause an unhappy thought.
Indestructible Cages
Template:L made out of glass or wood are just as capable as steel ones. Fire-breathing Template:Ls, Template:Ls and other Template:Ls can be held in such cages, even though their fire/strength should allow them an easy escape.
Infinite Quivers
By setting archery ranges where nobody can use them, and ammo stockpiles without any space for more ammo, you can force your marksdwarves to fill their quivers with an impossibly large number of arrows. They will pick up bolts to go practice, decide they can't because there's no room, decide not to put the bolts back because there's no room in the stockpile, and keep the bolts in their quiver, along with the other 200 or so they have. The bolts still weigh as much as they should, so dwarves will still be slowed by their humongous quivers.
Manager Exercise Program
As a Template:L, skill is gained as tasks are approved, not completed. Simply by queueing lots of jobs (j m q), the manager will quickly level to Template:L. The tasks can then be removed once approved.
Melting chests
It is impossible to melt chests. The job will be done and fuel is used, but the chest will not disappear and will remain designated for melting. Your furnace operator will continue trying to melt the chest repeatedly, gaining experience each time. Combined with a magma forge, this results in free Furnace Operator skill.
original discussion thread
bug report thread
Merchant Swindles
There are a variety of ways to cheat Template:Ls out of their cargo without seizing it. Tearing down the Template:L while the merchants are there is the easiest way.
Also, marking items for Template:Ling, using view creature mode (v), the stocks menu (z), items in room mode (t), or mass dump mode (d)-(b)-(d) then marking the entire depot, lets you relieve merchants of their goods. Just reclaim the items from your garbage dump Template:L later. You can even take clothing and equipment off merchant and guards this way.
The merchants will still leave disappointed if they have less value in goods when they leave the map than when they entered [Verify].
Miasma can't move diagonally
Template:L can only move horizontally and vertically. This means that if your refuse stockpile is only accessible on a diagonal, there is no way for the miasma to escape. This is more effective than the use of doors or even pairs of doors in an "airlock" setup, as doors can be stuck open if a creature or material is occupying their square. The same method can be used to create enclosures to prevent the spread of miasma from kitchens, tanneries, and butcher shops.
Nudist Fortress
Dwarves get a bad Template:L from having Template:L Template:L out[Verify], but nothing happens if they can't find replacement clothes. As long as you don't make new clothes, they will happily go naked. This also avoids the problem of messy dwarves leaving clothing strewn around the fortress.
Optimized-Value Artifacts/"Custom" materials
When a dwarf enters a strange mood, examine the item types he wants to use, then use the Stocks menu to forbid all except those you want him to fetch. With no other choices available, he will use your valuable materials instead of the common junk that may be closer. By doing this, you can create artifacts with "optimized" wealth or make sure your armorsmith's artifact is actually made of Template:L rather than Template:L. Be warned, though, that moody metalsmiths may insist on a specific type of metal if they have a preference for it, brooding in their workshop instead of fetching your desired materials. Also note that forbidding a type of stones also forbids the workshops made from that stone, preventing all your dwarves (except the moody one) from using them. The non-exploit variant of this is to build custom stockpiles near (or right under) your relevant workshops that only take highest value items, a typical choice being native platinum and steel bars.
Parents are back, party over!
A party can be stopped right away by freeing (removing) the room the party is taking place in. The room can be recreated the same instance. Similarly, in times of high activity (e.g. mass dumping, trading; hauling) removing all rooms in which parties can take place will prevent them from being held. Since parties also have benefits this is not necessarily an exploit.
Quantum stockpiles
By designating a garbage pit Template:L instead of a Template:L, you may store an infinite number of objects in a single tile by dumping them, then reclaiming them when you want to use them.
A similar effect may be achieved by building a wall two tiles in front of a catapult and digging a channel between the wall and catapult. By firing the catapult at the wall, the stone falls into the trench. The stone will pile up in the channel, putting it out of sight and out of mind. Not only does this train Template:Ls, but it clears the stone that your legendary Template:Ls leave.
Another way to quantum stockpile is to not have appropriate stockpiles to move items back you moved to the trading depot. The depot can hold an infinite number of items, and those items will not be removed if there is nowhere else to place them. This is also useful for anything you want to trade anyway.
Recycling Archery Range
In an Template:L, Template:Ls that hit the target are always destroyed, but bolts that miss can be saved. Dig a Template:L between the Template:L and the back wall of the range, and Template:L to get into it. Amazingly, the bolts will no longer shatter on impact with the wall, but fall intact into the channel. Reclaim the bolts, and your dwarves will re-use them for target practice. This exploit has the unfortunate side effect of splitting up Template:Ls of bolts, so your dwarves will make a separate trip for each individual bolt.
This trick will work for a Template:Ls as well. Be careful for friendly fire.
Self-powered pumps
It is possible to produce a perpetual motion water pump where the act of pumping actually powers itself! See Template:L and Template:L for details.
Trap fields
Laying a field of Template:Ls with a sufficient depth can protect your fortress from all invaders with no need to maintain a Template:L. Traps are somehow intelligent enough to distinguish between Template:Ls and allies while being dangerous to enemies and wild animals.