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Difference between revisions of "23a:Chunk"
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A '''chunk''' of any type is a waste object generated either by {{L|Butcher's Shop|butchering}} {{L|animals}} or by fierce {{L|combat}} with an opponent with an attack capable of latching on. Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}. In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious. | A '''chunk''' of any type is a waste object generated either by {{L|Butcher's Shop|butchering}} {{L|animals}} or by fierce {{L|combat}} with an opponent with an attack capable of latching on. Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}. In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious. | ||
Revision as of 06:41, 29 July 2010
This article is about an older version of DF. |
A chunk of any type is a waste object generated either by Template:L Template:L or by fierce Template:L with an opponent with an attack capable of latching on. Chunks have no in-game use and are considered Template:L. In Template:Ls and the Template:L menu, they are classified as remains, along with dead Template:L. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.
When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the Template:L. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.
Chunks will rot fairly quickly and produce Template:L, and chunks can quickly add to Template:L in butcher shops, so ensure that you have enough refuse stockpiles (or access to the Template:L) and enough dwarves with the refuse Template:L Template:L activated to account for this.