- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Wood"
(→Wood Colors: new section) |
|||
Line 3: | Line 3: | ||
:They trade tower-cap, don't they? Well, your wagon is usually tower-cap. I'm preety sure it's cause Glumprong and Blood Thorn are [EVIL] woods, and dwarves don't settle in [EVIL] areas. --[[Special:Contributions/174.113.156.80|174.113.156.80]] 16:31, 29 July 2010 (UTC) | :They trade tower-cap, don't they? Well, your wagon is usually tower-cap. I'm preety sure it's cause Glumprong and Blood Thorn are [EVIL] woods, and dwarves don't settle in [EVIL] areas. --[[Special:Contributions/174.113.156.80|174.113.156.80]] 16:31, 29 July 2010 (UTC) | ||
::Blood thorns aren't evil, they're just found only in the lowest cavern level. Presumably, dwarven civilizations only have access to the 1st cavern layer, which is what prevents them from offering anything other than tower-caps and fungiwood. --[[User:Quietust|Quietust]] 19:59, 29 July 2010 (UTC) | ::Blood thorns aren't evil, they're just found only in the lowest cavern level. Presumably, dwarven civilizations only have access to the 1st cavern layer, which is what prevents them from offering anything other than tower-caps and fungiwood. --[[User:Quietust|Quietust]] 19:59, 29 July 2010 (UTC) | ||
+ | |||
+ | == Wood Colors == | ||
+ | |||
+ | This isn't particularly important but I'm pretty obsessed with making objects of all the different colors. So when I realized that fungiwood barrels were brown instead of yellow, I looked into how the colors work. Apparently most items made out of wood preserve the color and the brightness of the wood, but a certain few items preserve the color but always set the brightness to 0. These are: barrels, doors, cages, bins, floodgates, and hatch covers. If you build any of those out of fungiwood, they'll be brown. If you build anything else out of fungiwood, it will be yellow. Similarly, tower-cap barrels are light gray and not white. | ||
+ | |||
+ | I don't know if this is even worth including, or if it should go in carpentry or what, but I figured I'd mention it somewhere so if anyone else thinks it's important enough to include they can. | ||
+ | |||
+ | Also, bags preserve the brightness of the thread, so it doesn't seem to be related to containers. --[[Special:Contributions/75.183.164.142|75.183.164.142]] 02:43, 31 July 2010 (UTC) |
Revision as of 02:43, 31 July 2010
Exotic Woods
Given the relative expansion of underground wood-bearing substances, which possess unusual properties or colors, and the utility of some woods for certain products over others (blood thorn and glumprong for ballista bolts, feather-tree for barrels, buckets, sparring weapons, etc.), would it be worth expanding this article to talk about that in more detail? I've also been playing a bit with trading (i.e. you can trade for feather tree wood but not glumprong); trying to see if Dwarf civilizations will trade blood thorn logs or the like, but haven't had any luck. Guess they don't hit those deep down caverns, eh? -- Ancient History 22:38, 22 July 2010 (UTC)
- They trade tower-cap, don't they? Well, your wagon is usually tower-cap. I'm preety sure it's cause Glumprong and Blood Thorn are [EVIL] woods, and dwarves don't settle in [EVIL] areas. --174.113.156.80 16:31, 29 July 2010 (UTC)
- Blood thorns aren't evil, they're just found only in the lowest cavern level. Presumably, dwarven civilizations only have access to the 1st cavern layer, which is what prevents them from offering anything other than tower-caps and fungiwood. --Quietust 19:59, 29 July 2010 (UTC)
Wood Colors
This isn't particularly important but I'm pretty obsessed with making objects of all the different colors. So when I realized that fungiwood barrels were brown instead of yellow, I looked into how the colors work. Apparently most items made out of wood preserve the color and the brightness of the wood, but a certain few items preserve the color but always set the brightness to 0. These are: barrels, doors, cages, bins, floodgates, and hatch covers. If you build any of those out of fungiwood, they'll be brown. If you build anything else out of fungiwood, it will be yellow. Similarly, tower-cap barrels are light gray and not white.
I don't know if this is even worth including, or if it should go in carpentry or what, but I figured I'd mention it somewhere so if anyone else thinks it's important enough to include they can.
Also, bags preserve the brightness of the thread, so it doesn't seem to be related to containers. --75.183.164.142 02:43, 31 July 2010 (UTC)