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Difference between revisions of "23a Talk:Material token"
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− | All of the values for metals are 100% identical to the ones that eventually made it into the raws in 40d. Curiously, wood, stone, and gems outright ignore whatever SPEC_HEAT value may have been present in the raws (the various diamonds try to override SPEC_HEAT to 409). --[[User:Quietust|Quietust]] 17:20, 11 August 2010 (UTC) | + | All of the values for metals (except for adamantine) are 100% identical to the ones that eventually made it into the raws in 40d. Curiously, wood, stone, and gems outright ignore whatever SPEC_HEAT value may have been present in the raws (the various diamonds try to override SPEC_HEAT to 409). --[[User:Quietust|Quietust]] 17:20, 11 August 2010 (UTC) |
Revision as of 17:21, 11 August 2010
For lack of a better location, properties for all of the materials extracted from a disassembly (couldn't find heatdam point, colddam point, or fixed temp):
# | Material | Melt | Boil | Ignite | SpecHeat |
---|---|---|---|---|---|
0 | WOOD | (from matgloss) | 420 | ||
1 | STONE_GRAY | (from matgloss) | 800 | ||
2 | STONE_LIGHT | (from matgloss) | 800 | ||
3 | STONE_DARK | (from matgloss) | 800 | ||
4 | GOLD | 11915 | 15141 | NONE | 129 |
5 | IRON | 12768 | 15150 | NONE | 450 |
6 | SILVER | 11731 | 13872 | NONE | 230 |
7 | COPPER | 11952 | 14611 | NONE | 385 |
8 | GEM_ORNAMENTAL | (from matgloss) | 1000 | ||
9 | GEM_SEMI | (from matgloss) | 1000 | ||
10 | GEM_PRECIOUS | (from matgloss) | 1000 | ||
11 | GEM_RARE | (from matgloss) | 1000 | ||
12 | BONE | (from matgloss) | |||
13 | IVORY | (from matgloss) | |||
14 | JADE | NONE | NONE | NONE | 1000 |
15 | HORN | (from matgloss) | |||
16 | AMBER | NONE | NONE | NONE | 1000 |
17 | CORAL | NONE | NONE | NONE | 1000 |
18 | PEARL | NONE | NONE | NONE | 1000 |
19 | SHELL | NONE | NONE | NONE | 1000 |
20 | LEATHER | (from matgloss) | |||
21 | ADAMANTINE | 20000 | 30000 | NONE | 50000 |
22 | SILK | (from matgloss) | |||
23 | PLANT | (from matgloss) | |||
24 | GLASS_GREEN | 13600 | 16000 | NONE | 700 |
25 | GLASS_CLEAR | 13600 | 16000 | NONE | 700 |
26 | GLASS_CRYSTAL | 13600 | 16000 | NONE | 700 |
27 | SAND | 13600 | 16000 | NONE | 835 |
28 | WATER | 10000 | 10180 | NONE | 4181 |
29 | ZINC | 10755 | 11633 | NONE | 390 |
30 | TIN | 10417 | 14684 | NONE | 210 |
31 | COAL | NONE | 16708 | 11440 | 409 |
32 | BRONZE | 11868 | 14140 | NONE | 435 |
33 | BRASS | 11656 | 14068 | NONE | 377 |
34 | STEEL | 12718 | 14968 | NONE | 500 |
35 | PIGIRON | 12106 | 13968 | NONE | 500 |
36 | PLATINUM | 13182 | 16885 | NONE | 130 |
37 | ELECTRUM | 11828 | 14968 | NONE | 180 |
38 | POTASH | NONE | NONE | NONE | 800 |
39 | ASH | NONE | NONE | NONE | 800 |
40 | PEARLASH | NONE | NONE | NONE | 800 |
41 | LYE | 10000 | 10180 | NONE | 4181 |
42 | RENDERED_FAT | 10180 | 10360 | 10180 | 4181 |
43 | SOAP_ANIMAL | 10180 | 10360 | NONE | 800 |
44 | FAT | 10180 | 10360 | 10180 | 4181 |
45 | MUD | 10180 | NONE | -- | 800 |
46 | VOMIT | 10000 | 10180 | -- | 4181 |
47 | BLOOD | 10000 | 10180 | -- | 4181 |
48 | SLIME | 10000 | 10180 | -- | 4181 |
All of the values for metals (except for adamantine) are 100% identical to the ones that eventually made it into the raws in 40d. Curiously, wood, stone, and gems outright ignore whatever SPEC_HEAT value may have been present in the raws (the various diamonds try to override SPEC_HEAT to 409). --Quietust 17:20, 11 August 2010 (UTC)