v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:System requirements"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Yeah, I'm missing some information. Feel free to get rid of it if it's not up to scratch.)
(SDL vs. legacy explained)
Line 22: Line 22:
 
There are no detailed requirements per se.  However, because simply saying the more RAM you have and the faster your CPU is the better is not all that helpful, here are some stats that users have experienced while playing this game on a variety of different environments.  (Please note that ‘fast game-play’ and ‘slow game-play’ are subjective terms and not intended to relay anything specific or exact.  What may be fast to one person might be slow to another). It's also essential that you mention the state of your fortress - how many dwarves there are, animals, terrain, speedups, and so forth.
 
There are no detailed requirements per se.  However, because simply saying the more RAM you have and the faster your CPU is the better is not all that helpful, here are some stats that users have experienced while playing this game on a variety of different environments.  (Please note that ‘fast game-play’ and ‘slow game-play’ are subjective terms and not intended to relay anything specific or exact.  What may be fast to one person might be slow to another). It's also essential that you mention the state of your fortress - how many dwarves there are, animals, terrain, speedups, and so forth.
  
 +
== What is SDL and Legacy version difference? ==
 +
SDL is a cross-platform application framework. The SDL version of DF uses that framework and so runs on mac and linux, along with including Baughn's new opengl code, which should be faster, allows png files for tilesets, zooming with the mousewheel, etc. The SDL version is quite new, so isn't proven yet. It's also being actively worked on, getting features like "separate files for graphics and font", and true-type font support.
 +
 +
Legacy is Toady's old code, only kept in case the SDL version doesn't work for someone. There is no legacy version for mac or linux.
  
 
== Experiential reports ==
 
== Experiential reports ==
Line 50: Line 54:
 
:GPU: XFX GTX260
 
:GPU: XFX GTX260
 
:OS: Windows 7 x64 Ultimate
 
:OS: Windows 7 x64 Ultimate
 +
 +
----
  
 
;Game info
 
;Game info
Line 70: Line 76:
 
:RAM: 512 MB.
 
:RAM: 512 MB.
 
:GPU: Unknown.
 
:GPU: Unknown.
:OS: Microsoft XP.
+
:OS: Windows XP.
  
 
=== Archived reports ===
 
=== Archived reports ===
Older, incomplete, reports can be found [[DF2010:System_requirements/Archived_reports | here]].
+
Older, incomplete reports can be found [[DF2010:System_requirements/Archived_reports | here]].

Revision as of 20:42, 7 September 2010

This article is about an older version of DF.

If you're looking for information on improving the performance of Dwarf Fortress on your computer, see Template:L.

OS

Requires

  • Windows NT 4.0, Windows 98, or newer
  • Linux using Wine, native Linux version,
  • Mac

Note: The 40d article has detailed info on Non-Windows OS' that is probably mostly still valid.

RAM

DF is not particularly RAM-hungry. With 512MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that, but Generation will only be slower if not more RAM is available. Otherwise the influence of RAM on game speed is limited, as DF is not loading and offloading big chunks of data much.

There are no detailed requirements per se. However, because simply saying the more RAM you have and the faster your CPU is the better is not all that helpful, here are some stats that users have experienced while playing this game on a variety of different environments. (Please note that ‘fast game-play’ and ‘slow game-play’ are subjective terms and not intended to relay anything specific or exact. What may be fast to one person might be slow to another). It's also essential that you mention the state of your fortress - how many dwarves there are, animals, terrain, speedups, and so forth.

What is SDL and Legacy version difference?

SDL is a cross-platform application framework. The SDL version of DF uses that framework and so runs on mac and linux, along with including Baughn's new opengl code, which should be faster, allows png files for tilesets, zooming with the mousewheel, etc. The SDL version is quite new, so isn't proven yet. It's also being actively worked on, getting features like "separate files for graphics and font", and true-type font support.

Legacy is Toady's old code, only kept in case the SDL version doesn't work for someone. There is no legacy version for mac or linux.

Experiential reports

Report format

Please read the report template page before contributing any reports

Reports

Configuration type: AMD based, full desktop PC

Game info
Game version: 31.08 - graphics
World size: Medium region (default, nonmodified)
Embark size: 5x5
Age of fort: 6 years
Number of dwarves: 140
Average fps: 6-14
Default/nondefault raws: nondefault, dwarven speed modified, some smelting recipes modified.
Tileset in use: Phoebus prebuilt version
Amount of stone dug: 8693 at the moment of measure
Amount of water and state: A brook, dammed and diverted into big cisterns for trap use, mostly static and pressurised.
Approximate amount of z-levels: Beyond 200 below the ground level, around 5 upwards from ground.
RAM usage of game: Around 1.25 GB when playing
Draw mode in init.txt: VBO
PC info
CPU: AMD 7750x2 BE @ 2.7GHz
MBO: Gigabyte GA-MA78G-DS3h
RAM: 4GB DDR2 800
GPU: XFX GTX260
OS: Windows 7 x64 Ultimate

Game info
Game version: 31.12
World size: Smaller Region
Embark size: 4x4
Number of dwarves: 7
Average fps: 90-100
Default/nondefault raws: Giant Eagles can be everywhere. No aquifers, and one cavern layer.
Tileset in use: Ironhand.
Amount of stone dug: ~150
Amount of water and state: A dozen murky pools.
Approximate amount of z-levels: 40-50.
RAM usage of game: Unknown.
Draw mode in init.txt: 2D.
PC info
CPU: 1.6 GHz Intel Centrino.
MBO: Unknown.
RAM: 512 MB.
GPU: Unknown.
OS: Windows XP.

Archived reports

Older, incomplete reports can be found here.