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Difference between revisions of "v0.31 Talk:Trap design"

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Okay, so I built a glass support with a 5x5 glass floor on top of it, then released a forgotten beast (a guaranteed building destroyer) into the area (it has deadly blood, and I'd rather not deal with that). It walked past the support (even though the same square) several times. '''Nothing happened'''. Fortunately, I took the precaution of linking the support to a lever so I could at least manually drop the ceiling on its head, so it's not a total loss. Has this trap design actually been '''verified''' to work, or is this yet another instance of guesswork? --[[User:Quietust|Quietust]] 18:03, 3 September 2010 (UTC)
 
Okay, so I built a glass support with a 5x5 glass floor on top of it, then released a forgotten beast (a guaranteed building destroyer) into the area (it has deadly blood, and I'd rather not deal with that). It walked past the support (even though the same square) several times. '''Nothing happened'''. Fortunately, I took the precaution of linking the support to a lever so I could at least manually drop the ceiling on its head, so it's not a total loss. Has this trap design actually been '''verified''' to work, or is this yet another instance of guesswork? --[[User:Quietust|Quietust]] 18:03, 3 September 2010 (UTC)
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Old comment but yeah, building destroyers dont hit supports.  Dont know if they ever did.  Use of the building destroyer tag to trigger a trap seems best suited to artifact furniture in combo with lever-linked spikes or the hatch cover over pressurized magma. [[User:Celem|Celem]] 23:36, 28 June 2011 (UTC)Celem

Revision as of 23:36, 28 June 2011

Editors & Contributors - Please include diagrams or clear and well-sized http://www.mediawiki.org/wiki/Help:Images images if appropriate. For diagrams, use standard Dwarf Fortress symbols for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc. For screenshots, use the standard tileset, not a custom one that few may recognize.
Please do NOT add a "theoretical" trap design, that you have not actually tested, unless you are 100% sure it will work.
If your suggestion is lengthy and complex, consider placing it on your User: page with simpler explanation and a link here.
Lastly, if you can keep similar or alternate suggestions grouped within like subsections/topics/categories, that would be a good thing. Future wiki users and DF players thank you.


Quality

Changed Quality from dwarven to human, as there are some red links. ~JoshBrickstien

Needs Revision?

I'm not sure, but I think the section on cage traps is misleading. It states that cage traps never fail. It's partially true: they never fail to work against things that are vulnerable to them. Aren't some things simply immune to cage traps? (Unless knocked out on top of one.) Forgotten Beasts, (at least some of the ones I encountered,) waltzed right by them.

Suicide Booth

Okay, so I built a glass support with a 5x5 glass floor on top of it, then released a forgotten beast (a guaranteed building destroyer) into the area (it has deadly blood, and I'd rather not deal with that). It walked past the support (even though the same square) several times. Nothing happened. Fortunately, I took the precaution of linking the support to a lever so I could at least manually drop the ceiling on its head, so it's not a total loss. Has this trap design actually been verified to work, or is this yet another instance of guesswork? --Quietust 18:03, 3 September 2010 (UTC)

Old comment but yeah, building destroyers dont hit supports. Dont know if they ever did. Use of the building destroyer tag to trigger a trap seems best suited to artifact furniture in combo with lever-linked spikes or the hatch cover over pressurized magma. Celem 23:36, 28 June 2011 (UTC)Celem