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Difference between revisions of "v0.31:Body token"
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(SMALL tag explained by Toady) |
m (STP is standard plural) |
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Line 13: | Line 13: | ||
*value | *value | ||
*value | *value | ||
− | | | + | | "STP stands for "Standard Plural" and it just adds an 's' to the singular word to save some typing. If you don't add something in that slot, the body part won't even load." --Toady |
|- | |- | ||
Line 58: | Line 58: | ||
| GRASP | | GRASP | ||
| | | | ||
− | | | + | | Creature can wield a picked-up weapon with body part? |
|- | |- | ||
Line 68: | Line 68: | ||
| EMBEDDED | | EMBEDDED | ||
| | | | ||
− | | is on the surface of parent | + | | is on the surface of parent body part, like eye and mouth are on head. |
|- | |- |
Revision as of 16:27, 3 October 2010
Token | Arguments | Description |
---|---|---|
BP |
|
"STP stands for "Standard Plural" and it just adds an 's' to the singular word to save some typing. If you don't add something in that slot, the body part won't even load." --Toady |
UPPERBODY | ||
LOWERBODY | ||
THOUGHT | ||
HEAD | ||
FLIER | ||
LIMB | ||
RIGHT | ||
LEFT | ||
GRASP | Creature can wield a picked-up weapon with body part? | |
SIGHT | ||
EMBEDDED | is on the surface of parent body part, like eye and mouth are on head. | |
SMALL | "SMALL means that the part isn't displayed as part of the overall displayed body part lists. They can't be splinted. They are more often targeted for torture (although those situations might not occur anymore). They are removed in skeletons if they aren't specifically skeletons/joints/digits/apertures. They are more easily lost in world gen duels. They are the only gougable/pinchable parts. SMALL is an old tag, so it has accumulated some weird functions which'll get split off over time. " --Toady | |
SMELL | ||
HEAR | ||
BREATHE | ||
INTERNAL | ||
MOUTH | ||
APERTURE | ||
CIRCULATION | ||
GUTS | ||
UNDER_PRESSURE | Used to get the guts to pop out. | |
JOINT | ||
THROAT | ||
NERVOUS | ||
SKELETON | ||
DIGIT | ||
INDIVIDUAL_NAME |
|
Adding individual names tells the game what to call each individual part in a NUMBERed bodypart. This command replaces "first upper front tooth" for example. |
SOCKET | ||
NUMBER |
|
The number lets you stack identical body parts. These can be individually damaged by wounds, but you don't have to define them explicitly one by one. If you don't give them individual names (see teeth) they'll be preceded by ordinal numbers (first, second, etc). |
STANCE | ||
CON |
|
|
CONTYPE |
|
|
CATEGORY |
|
|
DEFAULT_RELSIZE |
|
This command establishes the relative size of body parts within a creature. The numbers have no absolute meaning or units. |