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Difference between revisions of "v0.31:War"
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{{quality|Fine|22:39, 8 October 2010 (UTC)}}{{AV}} | {{quality|Fine|22:39, 8 October 2010 (UTC)}}{{AV}} | ||
− | War is a state of conflict between two | + | War is a state of conflict between two {{L|civilization}}s. During Dwarf Fortress mode, it's a bottomless pit of {{L|fun}}. |
==World Gen== | ==World Gen== | ||
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==Dwarf Fortress Mode== | ==Dwarf Fortress Mode== | ||
− | In dwarf fortress mode, war will cause | + | In dwarf fortress mode, war will cause {{L|siege}}s to arrive and bring you {{L|fun}} and [[Goblinite|presents]]. |
Once you are at war with another race, '''the war will never end'''. They may attack very occasionally or every year, so be well prepared. | Once you are at war with another race, '''the war will never end'''. They may attack very occasionally or every year, so be well prepared. | ||
You can see if you are at war with a civilization on the {{k|c}}ivilization screen. | You can see if you are at war with a civilization on the {{k|c}}ivilization screen. | ||
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The following events will make a civilization unhappy, eventually leading to war: | The following events will make a civilization unhappy, eventually leading to war: | ||
*The death of a trader (Despite whether or not you caused the death) while visiting your fortress. | *The death of a trader (Despite whether or not you caused the death) while visiting your fortress. | ||
− | *Failing to keep to the harvesting limit the | + | *Failing to keep to the harvesting limit the {{L|elves}} set, if any. |
*Seizing Caravans | *Seizing Caravans | ||
*Annoying traders (such as offering the hippies wood products repeatedly). | *Annoying traders (such as offering the hippies wood products repeatedly). |
Revision as of 13:24, 9 October 2010
War is a state of conflict between two Template:Ls. During Dwarf Fortress mode, it's a bottomless pit of Template:L.
World Gen
War is common during world gen. During world-gen war, civilizations will attack each other's settlements, occasionally destroying a site and occasionally taking it over.
Dwarf Fortress Mode
In dwarf fortress mode, war will cause Template:Ls to arrive and bring you Template:L and presents. Once you are at war with another race, the war will never end. They may attack very occasionally or every year, so be well prepared. You can see if you are at war with a civilization on the civilization screen.
At Embark
When embarking, one can check to see which races their civ is at war with. Different civs may be at war with different races. Goblins are considered to be in a constant minor conflict with dwarves, instead of a real war.
Causing War
The following events will make a civilization unhappy, eventually leading to war:
- The death of a trader (Despite whether or not you caused the death) while visiting your fortress.
- Failing to keep to the harvesting limit the Template:L set, if any.
- Seizing Caravans
- Annoying traders (such as offering the hippies wood products repeatedly).