- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Important advice"
(→lock in room vs. burrows: new section) |
|||
Line 4: | Line 4: | ||
It's largely a matter of playstyle, Mr Kydo. My top priority when I start a fort is getting farms up and running, so I have the idle dwarfpower necessary to form a bucket brigade. With four buckets (built from freshly-slain trees), I can have my sweet pod plot ready for planting by (and sometimes before) mid-spring, with four to five more farms irrigated by mid-summer. Around that time, my miner has finished the initial plant storerooms with enough extra space for my bucket brigade to abandon their buckets and put their workshops in the corners. I also abhor unnecessary entrances to my fort, even when they're underwater and through a floodgate. | It's largely a matter of playstyle, Mr Kydo. My top priority when I start a fort is getting farms up and running, so I have the idle dwarfpower necessary to form a bucket brigade. With four buckets (built from freshly-slain trees), I can have my sweet pod plot ready for planting by (and sometimes before) mid-spring, with four to five more farms irrigated by mid-summer. Around that time, my miner has finished the initial plant storerooms with enough extra space for my bucket brigade to abandon their buckets and put their workshops in the corners. I also abhor unnecessary entrances to my fort, even when they're underwater and through a floodgate. | ||
+ | |||
+ | == lock in room vs. burrows == | ||
+ | |||
+ | Some tips and tricks (like the jeweler and furniture) should probably be replaced with more convenient (once all is set up) ones that include burrows and workshop profiles. I don't use them much so please verify with your own experience what works and add to the article.--[[User:Another|Another]] 16:13, 8 December 2010 (UTC) |
Revision as of 16:13, 8 December 2010
Easy Underground Farms
That advice is terible. Bucket-filling anything takes forever an spams your dwarves with tasks, when they could otherwise be doing aything else. And yu ned enough buckets to equip enough dwarves to get it done quickly. The easies way is to start on a map with an infinite water source, likea river, dig your underground farm, dig from there to the river, put a floodgate attached to a lever at the mouth of the tunnel, and fill it that way. --Kydo 17:30, 24 October 2010 (UTC)
It's largely a matter of playstyle, Mr Kydo. My top priority when I start a fort is getting farms up and running, so I have the idle dwarfpower necessary to form a bucket brigade. With four buckets (built from freshly-slain trees), I can have my sweet pod plot ready for planting by (and sometimes before) mid-spring, with four to five more farms irrigated by mid-summer. Around that time, my miner has finished the initial plant storerooms with enough extra space for my bucket brigade to abandon their buckets and put their workshops in the corners. I also abhor unnecessary entrances to my fort, even when they're underwater and through a floodgate.
lock in room vs. burrows
Some tips and tricks (like the jeweler and furniture) should probably be replaced with more convenient (once all is set up) ones that include burrows and workshop profiles. I don't use them much so please verify with your own experience what works and add to the article.--Another 16:13, 8 December 2010 (UTC)