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Difference between revisions of "v0.31:Calendar"

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(By request, adding info on setting history length in basic and advanced worldgen)
(Revisited this page to make changes to reflect the latest version, plus made a pass at improving the general layout and information provided)
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The dwarven '''calendar''' is used to display dates, and is visible in the upper right corner of the {{L|Status}} Screen ({{key|z}}). The months are named after kinds of {{L|stone}}s, {{L|ore}}, {{L|gem}}s and {{L|wood}}. New Year's Day and the first day of spring both fall on the 1st of Granite. New Year's Eve and the last day of winter both fall on the 28th of Obsidian.
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The dwarven '''calendar''' is used to display the day, month, and year of any given date, and is visible in the upper right corner of the {{L|Status}} Screen ({{key|z}}). There are 12 months in the dwarven year divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month is exactly 4 weeks long, or 28 days. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. The months are named after kinds of {{L|stone}}s, {{L|ore}}, {{L|gem}}s and {{L|wood}}.  
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The game's first playable year begins whenever the world stops generating, due to certain parameters you or the game has set up. By default, the world will stop genning at year 250. Worldgen can be set to stop at several distinct years ranging from 5 to 1050 when selecting ''Create a World'', and can also be set to any arbitrary year by editing the advance option ''End Year'' in the ''Design New World with Advanced Parameters'' screen.
  
The game's first playable year begins whenever the world stops generating, due to certain parameters you or the game has set up. By default, the world will stop genning at year 1050. Worldgen can be set to stop at any arbitrary year by editing the advance option "End Year" in the "Design New World with Advanced Parameters" screen. History length can be changed in the basic "Create New World!" screen, though options are limited to Very Short, Short, Medium, Long, and Very Long.  Also, Worldgen can be paused at any point and the world used as is.
 
  
 
== Months and seasons ==
 
== Months and seasons ==
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| style="padding: 0.2em; background: #aaa" |
 
| style="padding: 0.2em; background: #aaa" |
 
! style="padding: 0.2em; background: #ccc; width: 10em; text-align: left" | Month
 
! style="padding: 0.2em; background: #ccc; width: 10em; text-align: left" | Month
! style="padding: 0.2em; background: #ccc; width: 10em; text-align: left" | Reallife
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! style="padding: 0.2em; background: #ccc; width: 10em; text-align: left" | Real life version
 
! style="padding: 0.2em; background: #ccc; text-align: right" colspan="2" | Season
 
! style="padding: 0.2em; background: #ccc; text-align: right" colspan="2" | Season
 
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== Farming ==
 
  
The seasons correspond to growing seasons from the {{L|farm plot}} {{k|q}} menu, which dictate what can be grown when during the year. (See the {{L|List of crops}}.) Tropical areas may have a wet and a dry season corresponding to spring/summer and autumn/winter respectively, but planting is unaffected by these seasons.
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== Ages ==
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In addition to the year, a world's history is also divided into ages. An age can be seen as an epoch, something which defines the period of years it describes. The age itself has no bearing on gameplay other than as categorization in [[Legends mode]], though players may witness a change in age (with an accompanied announcement) should their actions cause the current age to end. This may happen after killing a large amount of [[megabeasts]].
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All worlds start in the Age of Myth, which describes a time when living gods and mighty beasts still held sway over the world.
  
== Trading ==
 
Each season bar winter brings the possibility of {{L|trade}}rs from one race or another.
 
  
The fussy <s>hippie tree lovers</s> {{L|elf|elves}} arrive in Spring with {{L|wood|wooden}} crafts and weapons, cages (often containing exotic {{L|animals}}), various {{L|crop|fruits and berries}}, and {{L|rope reed}} cloth items.
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== Farming ==
  
{{L|Human}}s come in Summer bursting with supplies, eager for <s>junk</s> stone craft goods.
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The seasons correspond to growing seasons from the {{L|farm plot}} {{k|q}} menu, which dictate what can be grown when during the year.  (See the {{L|List of crops}}.) It should be noted that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your area gets.
  
Dwarves come in Autumn and their departure is a foretelling of the cold winter to come.
 
  
== Ages ==
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== Trading ==
  
The history of the world during [[world generation]] is divided into several different ages, depending on the condition of the world during that time.
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Civilizations will visit your fortress based on what season it currently is. Trade caravans for each race show up during the specific seasons each year, with the elves arriving during the Spring, the humans during the Summer, and the dwarves during the Fall. No caravans arrive for the winter, so it's smart to stock up on food and drink during the fall

Revision as of 05:22, 29 November 2010

This article is about an older version of DF.


The dwarven calendar is used to display the day, month, and year of any given date, and is visible in the upper right corner of the Template:L Screen (z). There are 12 months in the dwarven year divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month is exactly 4 weeks long, or 28 days. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. The months are named after kinds of Template:Ls, Template:L, Template:Ls and Template:L.

The game's first playable year begins whenever the world stops generating, due to certain parameters you or the game has set up. By default, the world will stop genning at year 250. Worldgen can be set to stop at several distinct years ranging from 5 to 1050 when selecting Create a World, and can also be set to any arbitrary year by editing the advance option End Year in the Design New World with Advanced Parameters screen.


Months and seasons

Month Real life version Season
Template:L March Early- Spring
Template:L April Mid-
Template:L May Late-
* Template:L June Early- Summer
* Template:L July Mid-
* Template:L August Late-
Template:L September Early- Autumn
Template:L October Mid-
Template:L November Late-
Template:L December Early- Winter
Template:L January Mid-
Template:L February Late-


Ages

In addition to the year, a world's history is also divided into ages. An age can be seen as an epoch, something which defines the period of years it describes. The age itself has no bearing on gameplay other than as categorization in Legends mode, though players may witness a change in age (with an accompanied announcement) should their actions cause the current age to end. This may happen after killing a large amount of megabeasts.

All worlds start in the Age of Myth, which describes a time when living gods and mighty beasts still held sway over the world.


Farming

The seasons correspond to growing seasons from the Template:L q menu, which dictate what can be grown when during the year. (See the Template:L.) It should be noted that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your area gets.


Trading

Civilizations will visit your fortress based on what season it currently is. Trade caravans for each race show up during the specific seasons each year, with the elves arriving during the Spring, the humans during the Summer, and the dwarves during the Fall. No caravans arrive for the winter, so it's smart to stock up on food and drink during the fall