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Revision as of 10:17, 8 May 2011
This article is about an older version of DF. |
When a dwarf has been Template:L enough, he'll decide that enough is enough and he'll throw a tantrum. Tantruming dwarves will cancel any job they may be doing at the moment and will start misbehaving, which includes throwing items around, starting fist fights (with the possibility of severely Template:L other dwarves), toppling and destroying buildings or hurting Template:Ls. This is of course Template:L, and they will be imprisoned or flogged for their behaviour. But even though they are punished, if their punishment is Template:L, their death (or the results of their misbehaviour) can cause another wave of tantrums, and your dwarves will begin a process known as a tantrum spiral which will almost certainly destroy your fortress.
Tantruming may be a warning that the certain dwarf may go Template:L unless something makes the dwarf happy.
To make tantrums less likely, see the article on Template:L.
Example 1
(This requires lots of friends, married couples, and the oh so common bad luck.)
- Dwarf A, a Template:L, gets the Template:L to build a mysterious construction, but unfortunately there are no 'body parts' or shells to be had.
- A goes Template:L, kills dwarf B, and wounds dwarf C. A is then struck down by dwarf H, making a unhappy thought for A's friend dwarf E.
- B's loved one dwarf D, and friends E and F, get a strong unhappy thought.
- D, going to help C, throws a tantrum. He kills C in his rage, giving another unhappy thought to C's friend F.
- F, now horribly unhappy from the death of two of his friends, throws a tantrum destroying E and D's beds.
- E, now very unhappy from two of her friends dying as well as losing her bed, goes Template:L and commits suicide by jumping down the well, giving an unhappy thought for D and J; and contaminating the only water source.
- D, despite the happy thought for fighting (and killing) C, is overwhelmed by unhappy thoughts and tantrums again. This time he destroys a bridge, drowning F in the moat (as it has no ramps), and then punches dwarf G.
- F's friends, I and J, both get an unhappy thought.
- E's body rots, causing J to tantrum. He punches G, hospitalizing him.
- D once again punches someone, this time I - cutting his lip.
- Without fresh water, G dies a slow death of dehydration.
- I, even more angry due to being punched, punches D back.
- D, finally being overwhelmed, goes stark raving mad.
- I, angry about being D's punching bag, punches J, and J punches H out of anger.
- I, Unable to wash his lip with clean water combined with all of the rotting corpses, succumbs to infection.
- D dives into magma, creating a unhappy thought for D's friend, H.
- H, in the wake of death and Template:L finally goes berserk and finishes the fortress off.
Summary
Fortress at the start: 10 "normal" dwarves.
Fortress after tantrum spiral: 9 dead dwarves, 1 berserk dwarf (likely soon to die from starvation/dehydration). Causing fortress-stopping Template:L.
As a result of not having the right 'body parts' or any shells, your fortress falls. The main thing that started this mess was Dwarf B's death. And bad luck, isn't losing Template:L?
Damage Control
It is possible to survive a tantrum spiral, but it's going to take some serious damage control.
- Prioritze making Template:L, Template:Ls, and Template:L over everything else. Stop any unecessary work.
- Bury all that die, burial lessens the unhappiness of death, and prevents miasma.
- Move military inside to kill anyone that berserks. You'll die if an ambush hits you during the spiral anyway.