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Difference between revisions of "v0.31:Attribute"
(→Skills and associated attributes: more consolidation) |
(→Skills and associated attributes: Partially sorted attributes by skills.) |
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* creativity | * creativity | ||
* intuition | * intuition | ||
+ | |||
+ | |||
+ | ===Attributes trained by skills=== | ||
+ | (incomplete, badly formatted) | ||
+ | |||
+ | * Strength | ||
+ | ** Melee weapon skills | ||
+ | ** Other weapon skills | ||
+ | ** Armor user | ||
+ | ** Swimming | ||
+ | ** Wrestling | ||
+ | ** Biting | ||
+ | ** Knapping | ||
+ | |||
+ | * Agility | ||
+ | ** Melee weapon skills | ||
+ | ** Other weapon skills | ||
+ | ** Ranged skills | ||
+ | ** Dodging | ||
+ | ** Crutch walking | ||
+ | ** Swimming | ||
+ | ** Wrestling | ||
+ | ** Knapping | ||
+ | |||
+ | * Endurance | ||
+ | ** Armor user | ||
+ | ** Dodging | ||
+ | ** Crutch walking | ||
+ | ** Swimming | ||
+ | ** Wrestling | ||
+ | ** Biting | ||
+ | |||
+ | * Toughness | ||
+ | ** Melee weapon skills | ||
+ | ** Other weapon skills | ||
+ | ** Armor user | ||
+ | ** Dodging | ||
+ | ** Biting |
Revision as of 18:51, 9 January 2011
This article is about an older version of DF. |
A creature has numerous attributes which impact its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red.
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as Creature_Tokens.
Attributes can be viewed for individual dwarfs by selecting view dwarves, z, enter or by going to the units menu, view, then enter.
Body Attributes
Strength
Alters the damage done in melee, increases muscle mass, and increases how much a creature can carry. Increasing strength, at least in adventurers, increases movement speed (albeit not as much as agility).
- unbelievably strong
- mighty
- very strong
- strong
- weak
- very weak
- unquestionably weak
- unfathomably weak
Agility
This attribute is directly related to a character's Speed, and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take.
- amazingly agile
- extremely agile
- very agile
- agile
- clumsy
- quite clumsy
- totally clumsy
- abysmally clumsy
Toughness
Reduces physical damage.
- basically unbreakable
- incredibly tough
- quite durable
- tough
- flimsy
- very flimsy
- remarkably flimsy
- shockingly fragile
Endurance
Reduces the rate at which dwarves become exhausted.
- absolutely inexhaustible
- indefatigable
- very slow to tire
- slow to tire
- quick to tire
- very quick to tire
- extremely quick to tire
- truly quick to tire
Disease Resistance
Reduces the risk of disease.
- virtually never sick
- almost never sick
- very rarely sick
- rarely sick
- susceptible to disease
- quite susceptible to disease
- really susceptible to disease
- stunningly susceptible to disease
Recuperation
Increases the rate of wound healing.
- possessed of amazing recuperative powers
- incredibly quick to heal
- quite quick to heal
- quick to heal
- slow to heal
- very slow to heal
- really slow to heal
- shockingly slow to heal
Soul Attributes
With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
At the bottom is a list of which attributes affect which skills. This pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
Analytical Ability
- awesome intellectual powers
- great analytical abilities
- a sharp intellect
- a good intellect
- poor analytical abilities
- very bad analytical abilities
- a lousy intellect
- a stunning lack of analytical ability
Memory
- an astonishing memory
- an amazing memory
- a great memory
- a good memory
- an iffy memory
- a poor memory
- a really bad memory
- little memory to speak of
Creativity
- a boundless creative imagination
- great creativity
- very good creativity
- good creativity
- meager creativity
- poor creativity
- lousy creativity
- next to no creative talent
Intuition
- uncanny intuition
- great intuition
- very good intuition
- good intuition
- bad intuition
- very bad intuition
- lousy intuition
- horrible intuition
Focus
- unbreakable focus
- a great ability to focus
- very good focus
- the ability to focus
- poor focus
- quite poor focus
- really poor focus
- the absolute inability to focus
Willpower
Willpower directly resists exertion/pain effects
- an unbreakable will
- an iron will
- a lot of willpower
- willpower
- little willpower
- a large deficit of willpower
- next to no willpower
- absolutely no willpower
Patience
Some non-skill tasks are affected by Patience
- absolutely boundless patience
- a deep well of patience
- a great deal of patience
- a sum of patience
- a shortage of patience
- little patience
- very little patience
- no patience at all
Spatial Sense
- a stunning feel for spatial relationships
- an amazing spatial sense
- a great feel for the surrounding space
- a good spatial sense
- a questionable spatial sense
- poor spatial senses
- an atrocious spatial sense
- no sense for spatial relationships
Kinesthetic Sense
Most skills involving any movement at all (lots of them), and non-skilled tasks as well are affected by Kinesthetic Sense
- an astounding feel for the position of own body
- a great kinesthetic sense
- a very good sense of the position of own body
- a good kinesthetic sense
- a meager kinesthetic sense
- a poor kinesthetic sense
- a very clumsy kinesthetic sense
- an unbelievably atrocious sense of the position of own body
Linguistic Ability
- an astonishing ability with languages and words
- a great affinity for language
- a natural inclination toward language
- a way with words
- a little difficulty with words
- little linguistic ability
- very little linguistic ability
- difficulty with words and language
Musicality
This attribute doesn't affect any skills as of version .31.11
- an astonishing knack for music
- a great musical sense
- a natural ability with music
- a feel for music
- an iffy sense for music
- little natural inclination toward music
- next to no natural musical ability
- absolutely no feel for music at all
Empathy
- an absolutely remarkable sense of others' emotions
- a great sense of empathy
- a very good sense of empathy
- an ability to read emotions fairly well
- poor empathy
- a very bad sense of empathy
- next to no empathy
- the utter inability to judge others' emotions
Social Awareness
- a shockingly profound feel for social relationships
- a great feel for social relationships
- a very good feel for social relationships
- a good feel for social relationships
- a meager ability with social relationships
- a poor ability to manage or understand social relationships
- a lack of understanding of social relationships
- an absolute inability to understand social relationships
Skills By Soul Attribute
Skills and associated attributes
I gathered data on what attributes are trained by various skills. I assume, without evidence, that the same skills use some of the attributes that they train (i.e. that high agility improves chance of dodging). Game version 31.18.
Notes:
- Spatial Sense and Kinesthetic Sense are almost everywhere
- Nothing trains Disease Resistance, Recuperation, or Musicality
- Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.
- knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks
- Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp
- Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
- Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills
Military/Adventure skills
Melee weapon skills, including axe, sword, dagger, mace, hammer, spear, pike and whip
- strength
- agility
- toughness
- willpower
- spatial sense
- kinesthetic sense
Other fighting skills, including throw, shield (shield user), misc_weapon (inc. shield bash), melee_combat (fighter), grasp_strike (punch/strike), stance_strike (kick)
- strength
- agility
- toughness
- willpower
- spatial sense
- kinesthetic sense
Ranged combat skills, including crossbow, bow, blowgun, sneak (ambusher) and ranged_combat (archer)
- agility
- focus
- spatial sense
- kinesthetic sense
armor (armor user)
- strength
- toughness
- endurance
- willpower
- kinesthetic sense
dodging
- agility
- toughness
- endurance
- willpower
- spatial sense
- kinesthetic sense
crutch_walk
- agility
- endurance
- willpower
- spatial sense
- kinesthetic sense
swimming
- strength
- agility
- endurance
- willpower
- spatial sense
- kinesthetic sense
situational_awareness (observer)
- focus
- intuition
- spatial sense
wrestling
- strength
- agility
- endurance
- willpower
- spatial sense
- kinesthetic sense
bite
- strength
- toughness
- endurance
- willpower
- spatial sense
- kinesthetic sense
knapping
- strength
- agility
- analytical ability
- spatial sense
- kinesthetic sense
Labor skills
mining
- strength
- toughness
- endurance
- willpower
- spatial sense
- kinesthetic sense
woodcutting
- strength
- agility
- endurance
- willpower
- spatial sense
- kinesthetic sense
carpentry
- strength
- agility
- creativity
- spatial sense
- kinesthetic sense
detailstone (engraver)
- agility
- creativity
- spatial sense
- kinesthetic sense
masonry
- strength
- agility
- endurance
- creativity
- spatial sense
- kinesthetic sense
animaltrain
- agility
- toughness
- endurance
- intuition
- patience
- empathy
animalcare
- agility
- analytical ability
- memory
- empathy
dissect_fish
- agility
- kinesthetic sense
dissect_vermin (animal dissection)
- agility
- kinesthetic sense
processfish (fish cleaner)
- agility
- endurance
- kinesthetic sense
butcher
- strength
- agility
- endurance
- kinesthetic sense
trapping
- agility
- analytical ability
- creativity
- spatial sense
tanner
- agility
- kinesthetic sense
weaving
- agility
- creativity
- spatial sense
- kinesthetic sense
brewing
- strength
- agility
- kinesthetic sense
clothesmaking
- agility
- creativity
- spatial sense
- kinesthetic sense
milling
- strength
- agility
- endurance
- kinesthetic sense
processplants (thresher)
- strength
- agility
- endurance
- kinesthetic sense
cheesemaking
- strength
- agility
- endurance
- analytical ability
- creativity
- kinesthetic sense
milk
- strength
- agility
- endurance
- kinesthetic sense
cook
- agility
- analytical ability
- creativity
- kinesthetic sense
plant (farmer)
- strength
- agility
- endurance
- kinesthetic sense
herbalism (plant gathering)
- agility
- memory
- kinesthetic sense
fish
- strength
- agility
- focus
- patience
- kinesthetic sense
smelt (furnace operator)
- strength
- toughness
- endurance
- analytical ability
- kinesthetic sense
extract_strand
- strength
- agility
- endurance
- analytical ability
- kinesthetic sense
forge_weapon, forge_armor, forge_furniture, metalcraft
- strength
- agility
- endurance
- creativity
- spatial sense
- kinesthetic sense
cutgem
- agility
- analytical ability
- spatial sense
- kinesthetic sense
encrustgem, woodcraft, stonecraft, bonecarve, bowyer (makes crossbows)
- agility
- creativity
- spatial sense
- kinesthetic sense
glassmaker, leatherwork
- strength
- agility
- endurance
- creativity
- spatial sense
- kinesthetic sense
siegecraft (siege engineer)
- strength
- agility
- endurance
- analytical ability
- creativity
- spatial sense
siegeoperate
- strength
- toughness
- endurance
- analytical ability
- focus
- spatial sense
mechanics
- strength
- agility
- endurance
- analytical ability
- creativity
- spatial sense
designbuilding (architect)
- analytical ability
- creativity
- spatial sense
dress_wounds
- agility
- spatial sense
- kinesthetic sense
- empathy
diagnose
- analytical ability
- intuition
- memory
surgery
- agility
- focus
- spatial sense
- kinesthetic sense
set_bone
- strength
- agility
- focus
- spatial sense
- kinesthetic sense
suture
- agility
- focus
- spatial sense
- kinesthetic sense
wood_burning, lye_making, soap_making, potash_making
- strength
- toughness
- endurance
- kinesthetic sense
dyer
- strength
- agility
- endurance
- kinesthetic sense
operate_pump
- strength
- toughness
- endurance
- willpower
- kinesthetic sense
Social awareness/Admin/Misc skills
persuasion, negotiation, conversation, flattery, console, pacify, leadership, teaching
- linguistic ability
- empathy
- social awareness
judging_intent
- intuition
- empathy
- social awareness
appraisal (trader)
- analytical ability
- intuition
- memory
organization
- analytical ability
- creativity
- social awareness
record_keeping
- analytical ability
- focus
- memory
lying
- creativity
- linguistic ability
- social awareness
intimidation
- agility
- linguistic ability
- kinesthetic sense
comedy
- agility
- creativity
- linguistic ability
- kinesthetic sense
knowledge_acquisition (student)
- analytical ability
- focus
- memory
Unimplemented skills
military_tactics
- analytical ability
- creativity
- intuition
magic_nature (druid)
- agility
- toughness
- endurance
- focus
- willpower
- empathy
tracking
- analytical ability
- focus
- spatial sense
concentration
- focus
- willpower
- patience
discipline
- focus
- willpower
writing
- creativity
- intuition
- linguistic ability
prose
- creativity
- intuition
- linguistic ability
poetry
- creativity
- intuition
- linguistic ability
reading
- focus
- memory
- linguistic ability
speaking
- linguistic ability
coordination
- agility
- spatial sense
- kinesthetic sense
balance
- strength
- agility
- kinesthetic sense
alchemy
- agility
- analytical ability
- creativity
- intuition
Attributes trained by skills
(incomplete, badly formatted)
- Strength
- Melee weapon skills
- Other weapon skills
- Armor user
- Swimming
- Wrestling
- Biting
- Knapping
- Agility
- Melee weapon skills
- Other weapon skills
- Ranged skills
- Dodging
- Crutch walking
- Swimming
- Wrestling
- Knapping
- Endurance
- Armor user
- Dodging
- Crutch walking
- Swimming
- Wrestling
- Biting
- Toughness
- Melee weapon skills
- Other weapon skills
- Armor user
- Dodging
- Biting