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Difference between revisions of "v0.31:Megabeast"
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The type of megabeast appears to be random, but the timing may not be. A minimum wealth created of 100,000 or a population of 80 may trigger one. Force-quitting and loading a fortress from a few days before a megabeast attack may result in a different one arriving on the same day, depending on what has survived world generation. | The type of megabeast appears to be random, but the timing may not be. A minimum wealth created of 100,000 or a population of 80 may trigger one. Force-quitting and loading a fortress from a few days before a megabeast attack may result in a different one arriving on the same day, depending on what has survived world generation. | ||
− | Included in this [[:Category:Megabeasts|category]] are the {{L|Bronze colossus}}, {{L|Dragon}}, {{L|Hydra}}, and various {{L|Titan}}s. | + | Included in this [[:Category:Megabeasts|category]] are the {{L|Bronze colossus}}, {{L|Dragon}}, {{L|Hydra}}, {{L|Roc}}, and various {{L|Titan}}s. |
Megabeasts in DF2010 are virtually invincible in world generation (except to other megabeasts), so the old world generation stopping at such-and-such percent of megabeasts dead is no longer useful, although the option exists. | Megabeasts in DF2010 are virtually invincible in world generation (except to other megabeasts), so the old world generation stopping at such-and-such percent of megabeasts dead is no longer useful, although the option exists. |
Revision as of 05:48, 22 February 2011
This article is about an older version of DF. |
Mighty creatures that attack your fortress. When one enters your area, the game will announce its presence and its name.
The type of megabeast appears to be random, but the timing may not be. A minimum wealth created of 100,000 or a population of 80 may trigger one. Force-quitting and loading a fortress from a few days before a megabeast attack may result in a different one arriving on the same day, depending on what has survived world generation.
Included in this category are the Template:L, Template:L, Template:L, Template:L, and various Template:Ls.
Megabeasts in DF2010 are virtually invincible in world generation (except to other megabeasts), so the old world generation stopping at such-and-such percent of megabeasts dead is no longer useful, although the option exists.
Titans (and forgotten beasts) are randomly generated. In addition, in legends there may appear randomly generated demons, who may look similar to Megabeasts.