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Difference between revisions of "v0.31:What is the best crop"
(Needs review, possibly discussion) |
Uristocrat (talk | contribs) (Fixed the redlinks. Didn't realize that I had always mistaken sliver barbs for silver barbs until now.) |
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There is no "best" {{L|crop}}, but some are clearly superior to others, depending on your needs and available resources. | There is no "best" {{L|crop}}, but some are clearly superior to others, depending on your needs and available resources. | ||
− | ==All Purpose== | + | ==All-Purpose== |
− | Many {{L|dwarf|dwarves}} prefer the humble {{L|plump helmet}}, which can be {{L|farming|grown}} year-round, {{L|food|eaten raw}}, {{L|cook|cooked}}, or brewed into {{L|wine}}, and many early fortresses rely on the plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably {{L|strawberry|strawberries}}, {{L|longland grass}}, and {{L|whip vine}}s. | + | Many {{L|dwarf|dwarves}} prefer the humble {{L|plump helmet}}, which can be {{L|farming|grown}} year-round, {{L|food|eaten raw}}, {{L|cook|cooked}}, or brewed into {{L|wine}}, and many early fortresses rely on the plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably {{L|wild strawberry|wild strawberries}}, {{L|longland grass}}, and {{L|whip vine}}s. |
==Booze== | ==Booze== | ||
− | Four principal seeds available at the beginning of an expedition ({{L|cave wheat}}, {{L|pig tail}}, {{L|plump helmet}}, {{L|sweet pod}}) all produce underground crops that can be made into {{L|booze}} worth 10☼. Above ground crops will require you to {{L|trade}} or {{L|gather}} for {{L|seed}}s, but the best of them that can be {{L|farming|farmed}} are {{L|sun berry|sun berries}}, which produce {{L| | + | Four principal seeds available at the beginning of an expedition ({{L|cave wheat}}, {{L|pig tail}}, {{L|plump helmet}}, {{L|sweet pod}}) all produce underground crops that can be made into {{L|booze}} worth 10☼. Above ground crops will require you to {{L|trade}} or {{L|gather plants|gather}} for {{L|seed}}s, but the best of them that can be {{L|farming|farmed}} are {{L|sun berry|sun berries}}, which produce {{L|sunshine}} worth 25☼. |
Keep in mind that dwarves care more about the diversity of available booze than its {{L|value}}. | Keep in mind that dwarves care more about the diversity of available booze than its {{L|value}}. | ||
==Dye== | ==Dye== | ||
− | There are three 20☼ {{L|dye}} crops: {{L|blade weed}} and {{L| | + | There are three 20☼ {{L|dye}} crops: {{L|blade weed}} and {{L|sliver barb}} (above ground) and {{L|dimple cup}}s (underground). |
==Food== | ==Food== |
Revision as of 07:18, 15 February 2011
There is no "best" Template:L, but some are clearly superior to others, depending on your needs and available resources.
All-Purpose
Many Template:L prefer the humble Template:L, which can be Template:L year-round, Template:L, Template:L, or brewed into Template:L, and many early fortresses rely on the plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably Template:L, Template:L, and Template:Ls.
Booze
Four principal seeds available at the beginning of an expedition (Template:L, Template:L, Template:L, Template:L) all produce underground crops that can be made into Template:L worth 10☼. Above ground crops will require you to Template:L or Template:L for Template:Ls, but the best of them that can be Template:L are Template:L, which produce Template:L worth 25☼.
Keep in mind that dwarves care more about the diversity of available booze than its Template:L.
Dye
There are three 20☼ Template:L crops: Template:L and Template:L (above ground) and Template:Ls (underground).
Food
In terms of sheer Template:Ls, Template:Ls produce the most valuable foodstuff: Template:L (100☼). In terms of quantity and value, other good crops are Template:Les (which yield 5 quarry bush leaves when processed) and Template:Ls (which can be Template:Led into Template:L).
Thread
All plant thread is equally valuable (at 2☼ per unit), so the main decision is between an underground crop (Template:L) or an above-ground crop (Template:L).