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v0.31:What is the best crop

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This article is about an older version of DF.

There is no "best" crop, but some are clearly superior to others, depending on your needs and available resources.

All-Purpose[edit]

Many dwarves prefer the humble plump helmet, which can be grown year-round, eaten raw, cooked, or brewed into wine, and many early fortresses rely on the plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably wild strawberries, longland grass, and whip vines.

Booze[edit]

Four principal seeds available at the beginning of an expedition (cave wheat, pig tail, plump helmet, sweet pod) all produce underground crops that can be made into booze worth 10☼. Above ground crops will require you to trade or gather for seeds, but the best of them that can be farmed are sun berries, which produce sunshine worth 25☼.

Keep in mind that dwarves care more about the diversity of available booze than its value.

Dye[edit]

There are three 20☼ dye crops: blade weed and sliver barb (above ground) and dimple cups (underground).

Food[edit]

In terms of sheer dwarfbucks, sweet pods produce the most valuable foodstuff: Dwarven syrup (100☼). In terms of quantity and value, other good crops are quarry bushes (which yield 5 quarry bush leaves when processed) and whip vines (which can be milled into whip vine flour).

Thread[edit]

All plant thread is equally valuable (at 2☼ per unit), so the main decision is between an underground crop (pig tail) or an above-ground crop (rope reed).