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Difference between revisions of "v0.31:Clay"

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The gathering and use of clay is done from a {{L|Kiln}} and behaves similar to most material production, but includes elements similar to {{L|glass}} production. In order to gather clay a gathering zone must first be designated, much like with {{L|sand}}, however unlike sand gathering clay creates a Clay object similar to raw stone and does not require a bag. These clay objects are stored in a Stone stockpile with Economic stone enabled (though there is no way to exclude Clay.)  As with sand, clay can be gathered indefinitely from a single tile.
 
The gathering and use of clay is done from a {{L|Kiln}} and behaves similar to most material production, but includes elements similar to {{L|glass}} production. In order to gather clay a gathering zone must first be designated, much like with {{L|sand}}, however unlike sand gathering clay creates a Clay object similar to raw stone and does not require a bag. These clay objects are stored in a Stone stockpile with Economic stone enabled (though there is no way to exclude Clay.)  As with sand, clay can be gathered indefinitely from a single tile.
  
Clay can be made into pots, {{L|block|bricks}}, {{L|statue}}s, {{L|beehive}}s and {{L|craft}}s. Small pots, called jugs, function similar to bags and waterskins, while large pots are treated like barrels. Before a pot (large or small) can hold liquids it must be '''Glazed'''. Creating any object from clay requires a unit of fuel.
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Clay can be made into pots, {{L|block|bricks}}, {{L|statue}}s, {{L|beehive}}s and {{L|craft}}s. Small pots, called jugs, function similar to bags and waterskins, while large pots are treated like barrels. Creating any object from clay requires a unit of fuel.
  
'''Glazing''' is performed at a {{L|kiln}} and requires either a unit of {{L|ash}} or a unit of {{L|cassiterite}} (tin ore), and a unit of fuel.
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Before an {{L|earthenware}} pot (large or small) can hold liquids, it must be '''glazed'''. Glazing is performed at a {{L|kiln}} and requires either a unit of {{L|ash}} or a unit of {{L|cassiterite}} ({{L|tin}} ore), plus a unit of fuel. {{L|Stoneware}} and {{L|porcelain}} pots do not need to be glazed.
  
 
{{gamedata}}
 
{{gamedata}}

Revision as of 14:25, 17 February 2011

Clay
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Properties
Contains

Wikipedia article

This article is about an older version of DF.

Clay is one of the many types of Template:L that can be found in Dwarf Fortress. Template:Ls are never present in clay layers.

Clay can be gathered for use in Template:L.

The gathering and use of clay is done from a Template:L and behaves similar to most material production, but includes elements similar to Template:L production. In order to gather clay a gathering zone must first be designated, much like with Template:L, however unlike sand gathering clay creates a Clay object similar to raw stone and does not require a bag. These clay objects are stored in a Stone stockpile with Economic stone enabled (though there is no way to exclude Clay.) As with sand, clay can be gathered indefinitely from a single tile.

Clay can be made into pots, Template:L, Template:Ls, Template:Ls and Template:Ls. Small pots, called jugs, function similar to bags and waterskins, while large pots are treated like barrels. Creating any object from clay requires a unit of fuel.

Before an Template:L pot (large or small) can hold liquids, it must be glazed. Glazing is performed at a Template:L and requires either a unit of Template:L or a unit of Template:L (Template:L ore), plus a unit of fuel. Template:L and Template:L pots do not need to be glazed.