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Difference between revisions of "40d:Mayor"
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It is still possible for a dwarf with no [[social skills]] to be elected over a dwarf who has them. | It is still possible for a dwarf with no [[social skills]] to be elected over a dwarf who has them. | ||
− | A mayor | + | A mayor will sometimes makes [[mandate]]s, which includes banning exports or producing certain goods. |
[[Category:Nobles]] | [[Category:Nobles]] |
Revision as of 18:03, 20 March 2008
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
When the population of a fortress reaches 50, the Expedition leader becomes the Mayor.
After a period of time, the fortress's dwarves may elect a new Mayor, who will demand the rooms accordingly. The former Mayor will revert to the job they had previously and will no longer require those rooms. Becoming Mayor gives a happy thought.
The Mayor will listen to complaints of the other dwarves - this will give them a happy thought, while giving the mayor an unhappy one.
The amount of friends a dwarf has may be the main factor in his election to the office of Mayor. It is still possible for a dwarf with no social skills to be elected over a dwarf who has them.
A mayor will sometimes makes mandates, which includes banning exports or producing certain goods.