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Difference between revisions of "User talk:SethCreiyd"

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(Created page with '==Special Attributes== Where exactly did you get the numeric values you posted for cave adaptation, alcoholism, and psychological trauma? I ask because I analyzed the game code r…')
 
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==Special Attributes==
 
==Special Attributes==
 
Where exactly did you get the numeric values you posted for cave adaptation, alcoholism, and psychological trauma? I ask because I analyzed the game code responsible for displaying those messages and found that your numbers were completely '''incorrect''' - alcohol withdrawal is based entirely on the time since last drink (3 months, 6 months, 9 months, 1 year), opinion about outdoors is a simple 0/1/2 value, and while trauma uses a number from 0 to 100, the breakpoints are completely different from what you originally reported. --[[User:Quietust|Quietust]] 19:18, 21 April 2011 (UTC)
 
Where exactly did you get the numeric values you posted for cave adaptation, alcoholism, and psychological trauma? I ask because I analyzed the game code responsible for displaying those messages and found that your numbers were completely '''incorrect''' - alcohol withdrawal is based entirely on the time since last drink (3 months, 6 months, 9 months, 1 year), opinion about outdoors is a simple 0/1/2 value, and while trauma uses a number from 0 to 100, the breakpoints are completely different from what you originally reported. --[[User:Quietust|Quietust]] 19:18, 21 April 2011 (UTC)
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:The numbers were incidental and just there to show the various levels (they should have been replaced by ??'s in the Preview step but I got sidetracked and neglected it).  Sorry for the confusion, and thanks for the info.  I wanted to include those traits on the page in some fashion, but I suck at tables and the new Personality-Trait-Like Characteristics section is much better, so I'll rework them in that manner.  Alcohol Dependence, for example:
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{| {{prettytable}}
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|- style="background:#ddd"
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! Attribute
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! Time Since Last Drink
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! Description
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! Effect
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|- style="border-top: 3px solid #aaa"
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! rowspan=5 | Alcohol Dependence
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| < 3 months
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| Needs alcohol to get through the working day.
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| rowspan=5 | The longer a dependent creature goes without booze, the greater the penalties to their speed become.  See {{l|Alcohol#Consequences_of_a_Sober_Fortress|Alcohol}} for more information.
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|-
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| 3 to 6 months
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| Needs alcohol to get through the working day and is starting to work slowly due to its scarcity.
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|-
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| 6 to 9 months
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| Needs alcohol to get through the working day and really wants a drink.
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|-
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| 9 to 12 months
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| Needs alcohol to get through the working day and has gone without a drink for far, far too long.
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|-
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| > 12 months
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| Needs alcohol to get through the working day and can't even remember the last time s/he had some.
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|}
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I seem to recall Dwarves getting the 'scarcity' thought the instant they drink something that isn't booze, and that might trigger the count toward a year, but I haven't yet verified this speculation.
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:--[[User:SethCreiyd|SethCreiyd]] 00:32, 25 April 2011 (UTC)

Revision as of 00:32, 25 April 2011

Special Attributes

Where exactly did you get the numeric values you posted for cave adaptation, alcoholism, and psychological trauma? I ask because I analyzed the game code responsible for displaying those messages and found that your numbers were completely incorrect - alcohol withdrawal is based entirely on the time since last drink (3 months, 6 months, 9 months, 1 year), opinion about outdoors is a simple 0/1/2 value, and while trauma uses a number from 0 to 100, the breakpoints are completely different from what you originally reported. --Quietust 19:18, 21 April 2011 (UTC)

The numbers were incidental and just there to show the various levels (they should have been replaced by ??'s in the Preview step but I got sidetracked and neglected it). Sorry for the confusion, and thanks for the info. I wanted to include those traits on the page in some fashion, but I suck at tables and the new Personality-Trait-Like Characteristics section is much better, so I'll rework them in that manner. Alcohol Dependence, for example:
Attribute Time Since Last Drink Description Effect
Alcohol Dependence < 3 months Needs alcohol to get through the working day. The longer a dependent creature goes without booze, the greater the penalties to their speed become. See Template:L for more information.
3 to 6 months Needs alcohol to get through the working day and is starting to work slowly due to its scarcity.
6 to 9 months Needs alcohol to get through the working day and really wants a drink.
9 to 12 months Needs alcohol to get through the working day and has gone without a drink for far, far too long.
> 12 months Needs alcohol to get through the working day and can't even remember the last time s/he had some.

I seem to recall Dwarves getting the 'scarcity' thought the instant they drink something that isn't booze, and that might trigger the count toward a year, but I haven't yet verified this speculation.

--SethCreiyd 00:32, 25 April 2011 (UTC)