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Difference between revisions of "v0.31:Semi-molten rock"

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Revision as of 18:18, 28 April 2011

This article is about an older version of DF.
Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.

Semi-Molten Rock (SMR), represented by the tile , is generally found at the bottommost edges of Template:L. Anywhere that Template:L is found rests on layer after layer of semi-molten rock, with no normal material to be found beneath it. There is also a layer near the bottom of the map composed almost entirely of semi-molten rock even where magma does not overlie it. Freestanding formations are possible, though less common.

Semi-molten rock is not synonymous with warm stone, although any given tile of SMR may in fact be warm if it adjoins magma. If you're looking for magma and you find SMR rather than warm stone, your best bet is to do some exploratory mining on the next Z level up.

Though its name suggests the rock is hot, it is not dangerous to nearby dwarves. SMR acts as a barrier, and cannot be mined through, nor smoothed. Unlike magma, SMR does not react with water, producing no steam, nor obsidian. Oddly enough, if channeled out from the level above, the result is a blue-labelled "Magma Flow" floor that looks like magma, but causes no damage to creatures or objects, allows constructions to be built upon it, and coexists peacefully with water dumped onto it. If a ramp is dug into an unrevealed SMR tile from above, the semi-molten rock below will be replaced by a rock ramp, but only if it is not adjacent to another rock ramp or empty space. If the "Magma Flow" floor over a rock ramp (only) is replaced by a construction, and the construction is then removed, it reverts to a stone floor. This floor can then be channeled into again, making the ramp visible from above. Unfortunately, dwarfs still cannot descend into this square with the ramp, nor can they ascend out of it should they find themselves somehow there. A dwarf dumped into the space, say, by a remote controlled hatch "accident", cannot construct anything because the adjacent squares remain semi-molten rock, and won't turn to ramps if channelled from above. Therefore an up/down stairway cannot be constructed in this space, even if it is beneath another up/down stairway. (Perhaps with some magma and water you might dig one out...) A dwarf in this space also refuses to remove the ramp or to dig in any other way... except to channel downward.

The results of channeling downward involve hidden fun stuff. Suffice it to say that the denizens of the space below seem to have trouble believing that dwarves could make it through semi-molten rock.

You can also dig up into semi-molten rock just fine (by designating an up/down staircase accessible from below). This also works only if the tile is still unrevealed. Often (but not always) you can't get down there without encountering hidden fun stuff.

Digging a ramp into unrevealed SMR may open it into an Eerie Glowing Pit.