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Difference between revisions of "v0.31:Miasma"

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A creative way of constructing garbage chutes is to separate the garbage area and dumping area (where dwarves are) with {{l|hatch}}es linked to a {{l|pressure plate}}. That way garbage will land on the hatch, which will open (triggered by dwarf returning to his duties stepping on a plate), letting it fall down and then close, keeping all the miasma inside. This allows one to construct a short, yet non-smelly chute.
 
A creative way of constructing garbage chutes is to separate the garbage area and dumping area (where dwarves are) with {{l|hatch}}es linked to a {{l|pressure plate}}. That way garbage will land on the hatch, which will open (triggered by dwarf returning to his duties stepping on a plate), letting it fall down and then close, keeping all the miasma inside. This allows one to construct a short, yet non-smelly chute.
  
Another option for a short non-smelly chute is to let the chute be seperated diagonally from the dumping square(s). Since miasma does not travel across corners, this allows a chute stretching across 2 z-levels to be completly miasma free, without needing additional mechanisms.  
+
Another option for a short non-smelly chute is to let the chute be seperated diagonally from the dumping square(s). Since miasma does not travel  
 +
across corners, this allows a chute stretching across 2 z-levels to be completly miasma free, without needing additional mechanisms.
 +
 
 +
Example #1
 +
 +
WWWWWWW  W=Wall
 +
WWWWWOW  .=Floor
 +
.....WW  O=Channel
 +
WWWWWWW
 +
 
 +
Example #2
 +
 +
WWWWWWW  W=Regular Wall                        .=Regular floor
 +
WWWWMQW  M=Wall with dumping zone
 +
....--W  Q=Channel with dumping zone
 +
WWWWWWW  -=Floor with dumping zone
  
 
== Related Bugs ==
 
== Related Bugs ==
  
 
Note that all versions of DF2010 have a bug in which dwarves interrupted in the middle of a meal will abandon their food, and food abandoned in this manner can never be interacted with (picked up, stored, or dumped) by any dwarf ever again, including the dwarf who abandoned it. If the food is abandoned underground, it will eventually begin generating miasma. This is an especially frequent occurrence with soldiers, who will often be interrupted while consuming their rations when a training class begins.
 
Note that all versions of DF2010 have a bug in which dwarves interrupted in the middle of a meal will abandon their food, and food abandoned in this manner can never be interacted with (picked up, stored, or dumped) by any dwarf ever again, including the dwarf who abandoned it. If the food is abandoned underground, it will eventually begin generating miasma. This is an especially frequent occurrence with soldiers, who will often be interrupted while consuming their rations when a training class begins.

Revision as of 02:54, 6 May 2011

Dwarf fort tut miasma.jpg
This article is about an older version of DF.


Miasma is a cloud of purple stench that makes your Template:L unhappy. It only occurs in subterranean areas, and is caused by rotting items. It does not pass through dwarves.[Verify]


Rotten Items

A rotten item is a corpse, body part or an item of food that has spoiled, either from not being in a stockpile (if food) or just over time (if a corpse/body part).

Often a job in a Template:L, Template:L or Template:L will be canceled with the announcement "...needs unrotten (item)". That doesn't mean you only have rotten ones, it means there is not an appropriate item that is available. Items that are Template:Lden, marked for Template:Ling, or that have no Template:L will be disregarded for workshop tasks.

Body parts of living dwarves may also be marked as "rotten". This has been observed to occur after exposure to the blood of certain forgotten beasts. The afflicted body part produces miasma from time to time.

Avoiding Miasma

To avoid miasma, either keep anything rotten outside or alternatively have an inside Template:L pile on its own in a room with several Template:Ls; this should halt the miasma's advance (although the room itself will still stink up). It will also not spread diagonally, so one possible solution is to have the only entrance be diagonal.

Another option is to have a long garbage chute where refuse is Template:Led down. If it is long enough the miasma will not be able to reach all the way to the top, preventing your dwarves from getting unhappy thoughts.

A creative way of constructing garbage chutes is to separate the garbage area and dumping area (where dwarves are) with Template:Les linked to a Template:L. That way garbage will land on the hatch, which will open (triggered by dwarf returning to his duties stepping on a plate), letting it fall down and then close, keeping all the miasma inside. This allows one to construct a short, yet non-smelly chute.

Another option for a short non-smelly chute is to let the chute be seperated diagonally from the dumping square(s). Since miasma does not travel across corners, this allows a chute stretching across 2 z-levels to be completly miasma free, without needing additional mechanisms.

Example #1

WWWWWWW   W=Wall
WWWWWOW   .=Floor
.....WW   O=Channel
WWWWWWW
Example #2

WWWWWWW   W=Regular Wall                         .=Regular floor
WWWWMQW   M=Wall with dumping zone
....--W   Q=Channel with dumping zone
WWWWWWW   -=Floor with dumping zone

Related Bugs

Note that all versions of DF2010 have a bug in which dwarves interrupted in the middle of a meal will abandon their food, and food abandoned in this manner can never be interacted with (picked up, stored, or dumped) by any dwarf ever again, including the dwarf who abandoned it. If the food is abandoned underground, it will eventually begin generating miasma. This is an especially frequent occurrence with soldiers, who will often be interrupted while consuming their rations when a training class begins.