v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Bone"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(linked bug link)
m (there's a much easier way to do that)
Line 4: Line 4:
 
'''Bones''' are obtained when butchering {{L|animals}} or taking apart skeletons.  
 
'''Bones''' are obtained when butchering {{L|animals}} or taking apart skeletons.  
  
Skeletons are the last step of the {{L|wear|rotting}} procedure. After a {{L|corpse}} begins to rot, no {{L|food}} can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the {{L|butcher's shop}} and "butchered" to be torn apart into {{L|skull}}s and bones afterwards. Note that many civilizations (like dwarves) consider it unethical to butcher certain corpses (see [http://bay12games.com/dwarves/mantisbt/view.php?id=1180 bug #0001180]).
+
Skeletons are the last step of the {{L|wear|rotting}} procedure. After a {{L|corpse}} begins to rot, no {{L|food}} can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the {{L|butcher's shop}} and "butchered" to be torn apart into {{L|skull}}s and bones afterwards. Note that many civilizations (like dwarves) consider it unethical to butcher certain corpses{{bug|1180}}.
  
 
Bones can be made into {{L|crossbow}}s at a {{L|bowyer's workshop}}, and {{L|crafts}}, {{L|bolt}}s, {{L|greave}}s, {{L|gauntlet}}s, or {{L|helm}}s at a {{L|craftsdwarf's workshop}} using [[bone carving]] labor. Note that {{L|armor}} made out of bone can be used by dwarves assigned a {{L|uniform}} of {{L|metal}} armor.
 
Bones can be made into {{L|crossbow}}s at a {{L|bowyer's workshop}}, and {{L|crafts}}, {{L|bolt}}s, {{L|greave}}s, {{L|gauntlet}}s, or {{L|helm}}s at a {{L|craftsdwarf's workshop}} using [[bone carving]] labor. Note that {{L|armor}} made out of bone can be used by dwarves assigned a {{L|uniform}} of {{L|metal}} armor.
  
 
While bones are counted as "{{L|body parts}}" in the {{L|stocks}} menu, they have their own subcategory in the {{L|stockpile|refuse stockpile}} menu. Be aware, stockpiled bones may disappear due to {{L|vermin}} such as {{L|rat}}s.
 
While bones are counted as "{{L|body parts}}" in the {{L|stocks}} menu, they have their own subcategory in the {{L|stockpile|refuse stockpile}} menu. Be aware, stockpiled bones may disappear due to {{L|vermin}} such as {{L|rat}}s.

Revision as of 20:45, 10 May 2011

This article is about an older version of DF.


Bones are obtained when butchering Template:L or taking apart skeletons.

Skeletons are the last step of the Template:L procedure. After a Template:L begins to rot, no Template:L can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the Template:L and "butchered" to be torn apart into Template:Ls and bones afterwards. Note that many civilizations (like dwarves) consider it unethical to butcher certain corpsesBug:1180.

Bones can be made into Template:Ls at a Template:L, and Template:L, Template:Ls, Template:Ls, Template:Ls, or Template:Ls at a Template:L using bone carving labor. Note that Template:L made out of bone can be used by dwarves assigned a Template:L of Template:L armor.

While bones are counted as "Template:L" in the Template:L menu, they have their own subcategory in the Template:L menu. Be aware, stockpiled bones may disappear due to Template:L such as Template:Ls.