- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Undead"
Khym Chanur (talk | contribs) (All undead are level 1 building destroyers) |
|||
Line 1: | Line 1: | ||
{{quality|Fine|03:52, 13 January 2011 (UTC)}}{{av}} | {{quality|Fine|03:52, 13 January 2011 (UTC)}}{{av}} | ||
Undead refers to either a zombie or skeletal form of a creature, and should not be confused with {{L|ghost}}s. The undead occur naturally in {{L|biome|evil}} areas, and are typically zombified or skeletal examples of living creatures that would appear in that {{L|biome}} (including {{L|carp}} and other fish, so be careful {{L|fishing}} or fetching {{L|water}}). It is also possible to produce these forms in the {{L|arena}}. | Undead refers to either a zombie or skeletal form of a creature, and should not be confused with {{L|ghost}}s. The undead occur naturally in {{L|biome|evil}} areas, and are typically zombified or skeletal examples of living creatures that would appear in that {{L|biome}} (including {{L|carp}} and other fish, so be careful {{L|fishing}} or fetching {{L|water}}). It is also possible to produce these forms in the {{L|arena}}. | ||
+ | |||
+ | All undead creatures are level 1 {{L|building destroyer}}s. If an undead creature was a level 2 destroyer in life it will be reduced to level 1 in undeath. | ||
== Zombies == | == Zombies == |
Revision as of 04:22, 24 June 2011
This article is about an older version of DF. |
Undead refers to either a zombie or skeletal form of a creature, and should not be confused with Template:Ls. The undead occur naturally in Template:L areas, and are typically zombified or skeletal examples of living creatures that would appear in that Template:L (including Template:L and other fish, so be careful Template:L or fetching Template:L). It is also possible to produce these forms in the Template:L.
All undead creatures are level 1 Template:Ls. If an undead creature was a level 2 destroyer in life it will be reduced to level 1 in undeath.
Zombies
Zombie is an undead form that can be applied to most creatures. Zombies constantly emit Template:L when underground, and they produce a rotting Template:L when they are slain. Zombies receive less damage from bludgeoning weapons. Also, they do not bleed, so it can be difficult to properly dispose of them. There have been multiple reports of zombies sustaining all parts mangled while staying "alive." Combat can thus last for a very long time, and a Template:L is not out of the question should the Template:L fall.
Skeletal
Skeletal is an undead form far more restrictive than zombie. They require the creature to have a bone structure, so creatures like Template:L cannot have a skeletal form. Skeletal creatures produce a Template:L rather than a normal Template:L when destroyed.
Skeletons are really tough, bring a slicing weapon of some sort if you expect to fight skeletons. Alternatively,copper bolts seem to usually kill a large skeleton in 1 hit to a finger. It takes about 5-10 bone bolts to kill a horse-sized skeleton.
Health Point System
Undead have a health point system. In Toady's words: "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version. Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system (...) The undead HP will be revisited once the undead have more of a basis in the underlying reality. (...)"