v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Beekeeping industry"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Limit to how many inhabited artificial hives you can have in your fort)
Line 21: Line 21:
  
 
The pressed honeycomb can be brought to a {{L|craftsdwarf's workshop}} and turned into wax {{L|crafts}}.
 
The pressed honeycomb can be brought to a {{L|craftsdwarf's workshop}} and turned into wax {{L|crafts}}.
 +
 +
==Artificial hive limits==
 +
If you fortress has 60 or more inhabited artificial hives, then interacting with a hive ({{K|q}}) will show:
 +
 +
{{Gametext|Too many hives|red}}
 +
{{Gametext|* No output|red}}
 +
 +
Presumably this means that existing artificial hives no longer grow, or that grown hives can't be split. {{Verify}}
 +
 +
If your fortress has 41 or more inhabited artificial hives, but less than 60, then interacting with a hive ({{K|q}}) will show:
 +
 +
{{Gametext|Too many hives|yellow}}
 +
{{Gametext|* Output restricted|DarkGoldenRod}}
 +
 +
Presumably this means that existing artificial hives grow more slowly. {{Verify}}
 +
 +
Having more than 41 or more than 60 inhabited artificial hives does not appear to prevent new wild hives from appearing, and these can still be transferred to empty artificial hives.
 +
 
==Bugs==
 
==Bugs==
 
*Dwarves have a hard time splitting hives.  They also have a hard time keeping track of wild colonies of bees that die out.  Having the beekeeping labor enabled on only one dwarf at a time may alleviate these problems.  See {{bug|3981}} and related bugs.
 
*Dwarves have a hard time splitting hives.  They also have a hard time keeping track of wild colonies of bees that die out.  Having the beekeeping labor enabled on only one dwarf at a time may alleviate these problems.  See {{bug|3981}} and related bugs.

Revision as of 09:56, 5 July 2011

This article is about an older version of DF.

The beekeeping industry is a straightforward process that allows a fortress to produce food (Template:L, Template:L), drink (Template:L), and craftable items (Template:L).

First up you need an area that can support Template:Ls. These Template:L-type creatures occur in any non-freezing Template:L. After finding a colony of bees, the next step is to create an artificial Template:L in the Template:L, Template:L or Template:L using stone, wood, ceramics or metal. Construction of the hive is then done by a dwarf with the Template:L labor enabled, and must be made in a tile adjacent to an outside tile. Unless the player specifies otherwise (with q-c), the beekeeper will then automatically find the nearest live hive and transfer it to the artificial hive.

For each empty built hive being set to 'Install colony when ready', an 'Install Colony in Hive' task will be automatically added to the job list. Beekeepers would not take the job unless there is a wild colony of honey bees or ready to split domestic colony in a hive. Multiple beekeepers/hives can task the same colony, see bugs section

From there the player has two options:

  • The player may toggle the hive (using q-g) so that the product is not automatically gathered. This will cause the hive to grow, allowing it to be split into additional artificial hives.
  • If the player chooses to have the hive harvested, a beekeeper will approach the hive after 6 months[Verify] or so and transfer royal jelly to an empty Template:L and produce a Template:L.

By setting Hives to either be harvested, or grown until splittable, a player can enjoy sustainable honey harvesting, even without access to more wild honey bees (for instance, if your fortress is under siege). The hives set to be collected will be periodically destroyed in order to yield honey, and then refreshed by splitting off bees from the non gathering hives.

To view if an artificial hive has any bees in it, royal jelly and wax honeycomb, use "view items in buildings" (t).

The royal jelly is counted as an edible item and can be cooked or eaten as is. The honeycomb requires a bit more effort: it must be brought to a Template:L to be turned into honey, which is also edible and can be cooked. Pressing a honeycomb also requires an empty jug.

That honey can then be brought to a Template:L and, when combined with a non-absorbent Template:L, can create mead.

The pressed honeycomb can be brought to a Template:L and turned into wax Template:L.

Artificial hive limits

If you fortress has 60 or more inhabited artificial hives, then interacting with a hive (q) will show:

Too many hives
* No output

Presumably this means that existing artificial hives no longer grow, or that grown hives can't be split. [Verify]

If your fortress has 41 or more inhabited artificial hives, but less than 60, then interacting with a hive (q) will show:

Too many hives
* Output restricted

Presumably this means that existing artificial hives grow more slowly. [Verify]

Having more than 41 or more than 60 inhabited artificial hives does not appear to prevent new wild hives from appearing, and these can still be transferred to empty artificial hives.

Bugs

  • Dwarves have a hard time splitting hives. They also have a hard time keeping track of wild colonies of bees that die out. Having the beekeeping labor enabled on only one dwarf at a time may alleviate these problems. See Bug:3981 and related bugs.
  • Removing and rebuilding empty hives usually fixes beekeepers stuck trying to install colonies