v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Brook"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
(*cleans*)
Line 1: Line 1:
A '''brook''' is a very shallow [[river]] that dwarves and other creatures can walk on. (This is not a bug.) Brooks are a permanent source of [[water]] that can be used for [[farming]] and [[power]] generation. You can even make a brook muddy and farm on top of it. Though like rivers the water flows from the source at one end to an open area at the other. If the source is frozen then any unfrozen part of the brook will not refill. [[Water wheel]]s will not function if placed directly on a brook; in order to get water wheels to work, you must dig a channel through the [[floor|surface]] of the brook tiles, which removes its walkability. Keep in mind that you do not need to dig a channel in order to fish, the brook is treated as normal water in this case. When [[mine]]d or [[channel]]ed, a brook tile will produce one [[stone]]. This can provide an important source of stone for maps which contain [[aquifers]] with the brook itself providing the [[water_wheel|motive force]] for [[Aquifer#The_Pump_Method|draining]] the aquifer, and the [[stone]] supplying the much needed [[mechanism]]s.
+
A '''brook''' is a small [[river]] that has floor tiles above it. Essentially, it flows through a small tunnel underground. The RP cause of this is that there is no good way to represent a shallow brook, which can easily be walked across, in DF. Those floor tiles are normal floor tiles – you can make a brook muddy and farm on top of it.
 +
 
 +
[[Water wheel]]s will not function if placed directly on a brook. In order to get water wheels to work, you must dig a channel through the [[floor|surface]] of the brook, which removes the floor tiles, making that part a normal river. Keep in mind that you do not need to dig a channel in order to fish: the brook is treated as normal water in this case. When mined, a brook floor tile will produce one [[stone]]. This can provide an important source of stone for maps which contain [[aquifers]] with the brook itself providing the [[water_wheel|motive force]] for [[Aquifer#The_Pump_Method|draining]] the aquifer, and the [[stone]] supplying the much needed [[mechanism]]s.
  
 
{{World}}
 
{{World}}
  
[[Category:Map tiles]][[category:Water bodies]][[category:World]]
+
[[Category:Map tiles]]
 +
[[Category:Water bodies]]
 +
[[Category:World]]

Revision as of 17:48, 30 March 2008

A brook is a small river that has floor tiles above it. Essentially, it flows through a small tunnel underground. The RP cause of this is that there is no good way to represent a shallow brook, which can easily be walked across, in DF. Those floor tiles are normal floor tiles – you can make a brook muddy and farm on top of it.

Water wheels will not function if placed directly on a brook. In order to get water wheels to work, you must dig a channel through the surface of the brook, which removes the floor tiles, making that part a normal river. Keep in mind that you do not need to dig a channel in order to fish: the brook is treated as normal water in this case. When mined, a brook floor tile will produce one stone. This can provide an important source of stone for maps which contain aquifers with the brook itself providing the motive force for draining the aquifer, and the stone supplying the much needed mechanisms.

Worlds