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Difference between revisions of "23a:Weapon token"

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== mass gainer ==
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{{quality|Exceptional|21:15, 30 March 2011 (UTC)}}{{av}}
  
your body is are able of making use of lots of vitamins and minerals at the same time. With small meals, there's larger potential for nutrient absorption. While using goal of building muscle fast, you would like maximum maintenance of the vitamins and minerals essential to accomplish this goal.
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For use on standard weapons.
  
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{| {{prettytable}}
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|- bgcolor="#ddd"
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! Token
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! Arguments
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! Description
  
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|-
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| NAME
 +
| singular:plural
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| What this item will be called ingame.
  
Supplying the body with a total protein source at each and every food should help your system retain an anabolic, postive nitrogen balance state.
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|-
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| ADJECTIVE
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| adjective
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| Appears before the name of the weapon's material. Eg. "large Obsidian dagger"
  
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|-
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| [DAMAGE:''<damage amount>'':''<damage type>'']
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| dmg amount - value
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dmg type - (slash, burn, etc.)
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| Sets the amount and the type of {{L|Damage}}
  
 +
|-
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| WEIGHT
 +
| value
 +
| How much an item weighs.
  
The six meals per day weight loss plan is additionally considered efficient at relieving cholesterol. Research indicates that those who split their full <span class="plainlinks">[http://how2gainweightfast.org/mass-gainers/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">mass gainers</span>] calories into 6 small meals per day considerably decreased both their total as well as Cholesterol levels levels.
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|-
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| STICK_CHANCE
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| value
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| The chance of a weapon sticking in a target.
  
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|-
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| SKILL
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| weapon skill type (axe, sword, etc.)
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| The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see {{L|Skill token}}s.
  
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|-
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| RANGED:''<skill type>'':''<ammo type>''
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| skill type - weapon skill type
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ammo type - anything
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| This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. Also allows this weapon to be constructed at a bowyer's workshop. For a list of skill tokens see {{L|Skill token}}s.
  
On top of that, the entire body is a bit more likely to store fat if it is doubtful when it will get its next feeding. Your system is incredibly intelligent and also whether or not you're planning for the future, it can do. When it becomes utilized to being fed regularly, to six meals a day, it tends not to fret such a lot regarding future requirement for energy and is so not as likely to save energy as unsightly fat.
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|-
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| CRIT_BOOST:
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| value
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| Increases the chance of a weapon piercing internal organs.
  
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|-
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| TWO_HANDED
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| value
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| Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (''Currently only affects fortress mode as an adventurer can wield anything in one hand.'')
  
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|-
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| MINIMUM_SIZE:
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| value
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| The size a creature must be in order to use this weapon.
  
How You Can Do It
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|-
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| CAN_STONE
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|
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| Can be made out of SHARP (unmodded: obsidian) stone.
  
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|-
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| MATERIAL_SIZE:
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| value
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| How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three.
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|}
  
 
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{{Category|Modding}}
If you're accustomed to the three-meal-a-day routine, six meals a day will undoubtedly sound an overwhelming task. Cook six meals on a daily basis? Hey, if you're able to undertake it, go for it. The majority of can't. I cannot. To help you, here are a few recommendations:
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{{Category|Tokens}}
 
 
 
 
 
 
Plan ahead. Make sure the nutrition important to observe your diet plan is at reach. Plan meals a minimum of several days ahead.
 
 
 
Cook beforehand. Lots of foods that will assist you reach your nutritional goals lend by themself to being cooked large quantities then portioned out as well as cooled for fast and good eating. Chicken breast and also boiled eggs are fantastic good examples. Have some tupperware and you may eat well with minimal kitchen time.
 
 
 
Reap the benefits of processed meals loaded with protein. You might are aware that tuna will come in a can setting up a simple and quick meal, yet were you aware that salmon, chicken breast and also other protein-rich foods are available in cans? Look at your market.
 
 
 
And also the number one helper to sticking to a six-meal-a-day plan (drum roll please)... SUPPLEMENTS. You can preserve to your extra weight diet without using <span class="plainlinks">[http://how2gainweightfast.org <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight</span>] supplements but it really will probably be tremendously harder.
 
 
 
 
 
 
 
You'll find meal alternative powders or shakes, whey protein powders, weight gainers and various supplements who have great food content and definately will make your meal planning much simpler. For more information, visit the Bodybuilding Supplement Manual.
 
 
 
 
 
 
 
Whilst it could possibly be not practical by sitting and eat six times every day, considering that some of meals can be only a quick gulp of a protein shake this diet plan can become practical even for the busiest of people.
 
 
 
With just a few smarts and a little creativity, you will see your meal planning isn't as hard as it can certainly first appear.
 

Revision as of 12:27, 23 September 2011

This article is about an older version of DF.

For use on standard weapons.

Token Arguments Description
NAME singular:plural What this item will be called ingame.
ADJECTIVE adjective Appears before the name of the weapon's material. Eg. "large Obsidian dagger"
[DAMAGE:<damage amount>:<damage type>] dmg amount - value

dmg type - (slash, burn, etc.)

Sets the amount and the type of Template:L
WEIGHT value How much an item weighs.
STICK_CHANCE value The chance of a weapon sticking in a target.
SKILL weapon skill type (axe, sword, etc.) The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see Template:Ls.
RANGED:<skill type>:<ammo type> skill type - weapon skill type

ammo type - anything

This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. Also allows this weapon to be constructed at a bowyer's workshop. For a list of skill tokens see Template:Ls.
CRIT_BOOST: value Increases the chance of a weapon piercing internal organs.
TWO_HANDED value Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (Currently only affects fortress mode as an adventurer can wield anything in one hand.)
MINIMUM_SIZE: value The size a creature must be in order to use this weapon.
CAN_STONE Can be made out of SHARP (unmodded: obsidian) stone.
MATERIAL_SIZE: value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three.