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Difference between revisions of "40d:Dungeon master"
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− | The dungeon master is a [[noble]] and, like the [[expedition leader]], is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The | + | The dungeon master is a [[noble]] and, like the [[expedition leader]], is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The dungeon master is suspected to arrive in a fortress' first immigrant wave after reaching a population of 50.{{verify}} |
Revision as of 15:20, 15 November 2007
The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The dungeon master is suspected to arrive in a fortress' first immigrant wave after reaching a population of 50.[Verify]
The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows taming of exotic animals and production of electrum coins.[Verify] These skills are:
- Animal trainer
- Animal caretaker
- Furnace operator
- Metal crafter
Requires:
- Office
- Quarters
- Dining Room
- Burial Chamber
- 1 Chests
- 1 Cabinet
- 1 Weapon Rack
- 1 Armor Stand