- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Dungeon master"
m |
m (found the new forum link after briefly playing around with the forum search function) |
||
Line 17: | Line 17: | ||
:''"The dungeon master ponders fell beasts and treasure."'' | :''"The dungeon master ponders fell beasts and treasure."'' | ||
− | The '''dungeon master''' is a [[noble]] and, like the [[expedition leader]], is not a position that can be replaced by the player. S/he arrives as an [[immigrant]] and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like [[magma]], a [[river]] or a [[brook]] (as [http://www.bay12games.com/ | + | The '''dungeon master''' is a [[noble]] and, like the [[expedition leader]], is not a position that can be replaced by the player. S/he arrives as an [[immigrant]] and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like [[magma]], a [[river]] or a [[brook]] (as [http://www.bay12games.com/forum/index.php?topic=13243.msg122185#msg122185 confirmed] by Toady One). [[Toady]] has signaled the intention that the site feature should initially be hidden; the dungeon master would only arrive after the feature is discovered; currently this is not (yet) the case. {{version|0.27.176.38c}} The dungeon master may also arrive alone, without immigrants. |
The presence of this noble allows taming of exotic [[animals]]. Exotic animals are animals with the [PET_EXOTIC] tag. | The presence of this noble allows taming of exotic [[animals]]. Exotic animals are animals with the [PET_EXOTIC] tag. |
Revision as of 14:18, 20 November 2008
Room requirements | ||
---|---|---|
Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | Burial Chamber | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
- "The dungeon master ponders fell beasts and treasure."
The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like magma, a river or a brook (as confirmed by Toady One). Toady has signaled the intention that the site feature should initially be hidden; the dungeon master would only arrive after the feature is discovered; currently this is not (yet) the case. v0.27.176.38c The dungeon master may also arrive alone, without immigrants.
The presence of this noble allows taming of exotic animals. Exotic animals are animals with the [PET_EXOTIC] tag.
The dungeon master arrives with skills from both the metalsmith and ranger groups. These skills are:
Additionally, Dungeon masters have armorsmith, weaponsmithing and metalsmithing turned on even though they possess no base skill. At the momentv0.27.176.38c since there is no way of adjusting a noble's jobs this means s/he could start taking over any of these crafts from a more skilled dwarf unless Workshop Profiles are used on the forge to prevent such.