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Difference between revisions of "v0.34:Trader"

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(0005098 on the bug tracker)
 
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'''Traders''' that migrate to the fort are counted as "Friendly" units, not counted as part of your fortress population.  They linger at the edge of the map instead of gathering at a meeting halls, and so may delay a number of migrants from entering the map until they either get killed by something or decide to move aside.
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'''Traders''' that migrate to a fort are counted as "Friendly" units rather than as part of the fortress population.{{Bug|5098}} They linger at the edge of the map instead of gathering at a meeting hall, and so may delay a number of migrants from entering the map until they either get killed by something or decide to move aside.
  
Attacking friendly Traders will cause a [[DF2012:Trading#Loyalty_cascade|Loyalty Cascade]].
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Attacking friendly traders will cause a [[Trading#Loyalty_cascade|loyalty cascade]].
  
 
'''See also:'''
 
'''See also:'''
  
 
[[Trading]]
 
[[Trading]]

Revision as of 19:40, 3 March 2012

This article is about an older version of DF.
Skill: Trader
Association  
Profession Trader
Job Title Trader
Labor Trader
Tasks
Workshop
Attributes

Traders that migrate to a fort are counted as "Friendly" units rather than as part of the fortress population.Bug:5098 They linger at the edge of the map instead of gathering at a meeting hall, and so may delay a number of migrants from entering the map until they either get killed by something or decide to move aside.

Attacking friendly traders will cause a loyalty cascade.

See also:

Trading