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Difference between revisions of "v0.34:Smelting"
(Labor enabled, not skill. I think furnace operator is also wrong, but I don't know what the labor's exact name is off hand.) |
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Smelting also refines [[bituminous coal]] or [[lignite]] into [[coke]], a [[fuel]] which is equivalent to [[charcoal]], but first needs fuel to do this. Fuel is required to operate a smelter, metalsmith's forge, kiln, or glass furnace, but not their magma-powered equivalents. | Smelting also refines [[bituminous coal]] or [[lignite]] into [[coke]], a [[fuel]] which is equivalent to [[charcoal]], but first needs fuel to do this. Fuel is required to operate a smelter, metalsmith's forge, kiln, or glass furnace, but not their magma-powered equivalents. | ||
− | Smelting requires the [[ore]] (or coal) to be processed, a [[smelter]], either [[fuel]] or (for [[magma smelter]]s) [[magma]] at least 4/7 deep, and a dwarf with the [[furnace operator]] [[labor]] enabled. Training in the skill is not necessarily required - since bars have no [[quality]] the only difference is the time the job takes. | + | Smelting requires the [[ore]] (or coal) to be processed, a [[smelter]], either [[fuel]] or (for [[magma smelter]]s) [[magma]] at least 4/7 deep, and a dwarf with the [[furnace operator]] [[labor]] enabled. Smelting an ore gives 4 bars of metal, and refining coal gives 9 bars (from [[bituminous coal]]) or 5 bars (from [[lignite]]) of coke. Training in the skill is not necessarily required - since bars have no [[quality]] the only difference is the time the job takes. |
Since smelting coke requires [[fuel]] in a conventional (non-magma) smelter, usually one [[wood]] is burned in a [[wood furnace]] to create one charcoal to start the process. Alternatives are to bring one bar of charcoal or coke with the expedition at embark, [[trade]] for one from [[caravan]]s, or go straight to magma smelters. | Since smelting coke requires [[fuel]] in a conventional (non-magma) smelter, usually one [[wood]] is burned in a [[wood furnace]] to create one charcoal to start the process. Alternatives are to bring one bar of charcoal or coke with the expedition at embark, [[trade]] for one from [[caravan]]s, or go straight to magma smelters. |
Latest revision as of 04:21, 18 May 2012
This article is about an older version of DF. |
Smelting is the act of refining raw stone ore(s) into useful bars of pure metal(s) or alloys. Smelting is similar but distinct from melting, which reclaims existing metal objects back into (fractional) bars. Metal bars produced at a smelter are usable in a wide variety of goods, from weapons to goblets to furniture to buildings.
Smelting also refines bituminous coal or lignite into coke, a fuel which is equivalent to charcoal, but first needs fuel to do this. Fuel is required to operate a smelter, metalsmith's forge, kiln, or glass furnace, but not their magma-powered equivalents.
Smelting requires the ore (or coal) to be processed, a smelter, either fuel or (for magma smelters) magma at least 4/7 deep, and a dwarf with the furnace operator labor enabled. Smelting an ore gives 4 bars of metal, and refining coal gives 9 bars (from bituminous coal) or 5 bars (from lignite) of coke. Training in the skill is not necessarily required - since bars have no quality the only difference is the time the job takes.
Since smelting coke requires fuel in a conventional (non-magma) smelter, usually one wood is burned in a wood furnace to create one charcoal to start the process. Alternatives are to bring one bar of charcoal or coke with the expedition at embark, trade for one from caravans, or go straight to magma smelters.