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Difference between revisions of "v0.34:D init.txt"

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(Tranferred text from v0.31, added bug-tag, added Bugs-section. Add bugs when you find them.)
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The '''d_init.txt''' file can be used to make many adjustments to the game's behavioral logic, such as disabling the economy in fortress mode, as well as some [[Technical tricks]] such as improving framerate by deactivating features such as weather and temperature.
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The '''d_init.txt''' file can be used to make many adjustments to the game's behavior, such as enabling autosave or changing the population limit, as well as some [[Technical tricks]] to improve framerate by deactivating features like weather and temperature.
  
This file is located at Dwarf Fortress/data/init/d_init.txt.  
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This file is located at '''data/init/d_init.txt''' within your Dwarf Fortress folder.  Changes made to this file take effect the next time the game is loaded, and apply to all worlds.
  
The contents of the '''d_init.txt''' file by default can be found below.
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The contents of the default '''d_init.txt''' file can be found below.
 
 
 
 
== Bugs ==
 
* The value [POPULATION_CAP:X] has no effect on the number of dwarves, it will not stop migrant waves either.{{Bug|2922}}
 
  
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==Default settings==
 
{{gamedata|1=Use these to control the automatic saving behavior in the dwarf fortress mode of game.  AUTOSAVE can be set to NONE, SEASONAL or YEARLY.  This updates your save at these intervals, so that some of your progress will be saved in case of system instability.  You can set AUTOBACKUP to YES if you want the updated save to be copied to another folder so that you'll have several copies of your world at different times.  Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it autosaves.
 
{{gamedata|1=Use these to control the automatic saving behavior in the dwarf fortress mode of game.  AUTOSAVE can be set to NONE, SEASONAL or YEARLY.  This updates your save at these intervals, so that some of your progress will be saved in case of system instability.  You can set AUTOBACKUP to YES if you want the updated save to be copied to another folder so that you'll have several copies of your world at different times.  Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it autosaves.
  
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[NICKNAME_ADVENTURE:REPLACE_FIRST]
 
[NICKNAME_ADVENTURE:REPLACE_FIRST]
 
[NICKNAME_LEGENDS:REPLACE_FIRST]}}
 
[NICKNAME_LEGENDS:REPLACE_FIRST]}}
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== Bugs ==
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* The implementation of the POPULATION_CAP is not fully understood. Many players end up with higher populations than they want.{{Bug|2922}}
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* The text in the file says you need a population of 80 for a [[monarch]], but you actually need 140.

Revision as of 13:08, 17 April 2012

This article is about an older version of DF.

The d_init.txt file can be used to make many adjustments to the game's behavior, such as enabling autosave or changing the population limit, as well as some Technical tricks to improve framerate by deactivating features like weather and temperature.

This file is located at data/init/d_init.txt within your Dwarf Fortress folder. Changes made to this file take effect the next time the game is loaded, and apply to all worlds.

The contents of the default d_init.txt file can be found below.

Default settings

Bugs

  • The implementation of the POPULATION_CAP is not fully understood. Many players end up with higher populations than they want.Bug:2922
  • The text in the file says you need a population of 80 for a monarch, but you actually need 140.