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Difference between revisions of "v0.34:Wear"
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(rv: no longer certain about this (yet more cloistered vampire observation)) |
(clothing vs armor vs refuse) |
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Notes on wear: | Notes on wear: | ||
− | *Clothing over time | + | *[[Clothing]] that is being worn will wear out, over time, due to normal usage. This happens regardless of [[adamantine|material]]. |
+ | *[[Armor]] does not wear out, unless it's kept in a refuse stockpile. | ||
+ | *All clothing ''and armor'' in a [[refuse stockpile]] will wear out. This is intended as a means of destroying old used clothing that would otherwise make dwarves [[thought|grumpy]]. | ||
*Clothing and leather items are worn down very rapidly after catching on [[fire]]. | *Clothing and leather items are worn down very rapidly after catching on [[fire]]. | ||
*[[Troll]]s can beat on doors, wearing them out until they break. | *[[Troll]]s can beat on doors, wearing them out until they break. | ||
Line 13: | Line 15: | ||
*Invaders' clothing is also subject to wear. | *Invaders' clothing is also subject to wear. | ||
*Cages do not prevent wear. | *Cages do not prevent wear. | ||
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Revision as of 14:10, 8 May 2012
This article is about an older version of DF. |
Wear is the degradation of materials over time, primarily in the context of food and clothing. Wear will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely.
Animal-based products can rot, which is different from wear (see miasma). Crops and harvested plants can wither if not stored in a stockpile, making them useless but generating no miasma.
Notes on wear:
- Clothing that is being worn will wear out, over time, due to normal usage. This happens regardless of material.
- Armor does not wear out, unless it's kept in a refuse stockpile.
- All clothing and armor in a refuse stockpile will wear out. This is intended as a means of destroying old used clothing that would otherwise make dwarves grumpy.
- Clothing and leather items are worn down very rapidly after catching on fire.
- Trolls can beat on doors, wearing them out until they break.
- Wood and cloth items in a Trade depot built outside in a Glacier biome will degrade until purchased. This will also happen to items in a starting wagon in a similar location. Walls do not halt the effect.
- Invaders' clothing is also subject to wear.
- Cages do not prevent wear.