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Difference between revisions of "v0.34 Talk:Necromancer"
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=====I can confirm this; my fortress faced an early siege which (apparently) consisted of only a single Elf Corpse. The SIEGE indicator vanished when my military defeated the Elf, but things kept on animating. Later on, I noticed lines in combat log showing that a Human necromancer had been hanging around (in hiding) after the end of the official Siege, and raising corpses. | =====I can confirm this; my fortress faced an early siege which (apparently) consisted of only a single Elf Corpse. The SIEGE indicator vanished when my military defeated the Elf, but things kept on animating. Later on, I noticed lines in combat log showing that a Human necromancer had been hanging around (in hiding) after the end of the official Siege, and raising corpses. | ||
:Yes, necromancers can hide. I've seen it with sieges, although not as separate ambushes. Even while hidden it still prints into the combat log ('the necromancer is fighting! the x corpse is fighting!') when they raise the dead, so it's easy to know if this is the cause, although that's probably a bug. -- [[User:Qazmlpok|Qazmlpok]] 17:22, 31 May 2012 (UTC) | :Yes, necromancers can hide. I've seen it with sieges, although not as separate ambushes. Even while hidden it still prints into the combat log ('the necromancer is fighting! the x corpse is fighting!') when they raise the dead, so it's easy to know if this is the cause, although that's probably a bug. -- [[User:Qazmlpok|Qazmlpok]] 17:22, 31 May 2012 (UTC) | ||
+ | |||
+ | == Tower Distance == | ||
+ | Do we have any direct evidence that a tower more than 10 or 11 region tiles away will send necros/zombies to a fortress? In my own experience, the "Tower" designation only shows up if you embark within 11 region tiles of the tower, and I do not recall getting attacked when more than 11 but less than 21 region tiles away. I don't have firm data on the 11-20 region tile distance, however. [[User:Krenshala|Krenshala]] 18:22, 21 July 2012 (UTC) |
Revision as of 18:22, 21 July 2012
All my Fortress Mode edits are entirely from personal experience across approx. ten forts in three world gens. Can anyone verify? --Vi Et Armis 15:17, 29 March 2012 (UTC)
Hiding necromancers?
So randomly some corpses have started animating yet no necromancer is nearby it seems. I'm in a good region and have had no announcements except Urist McHauler cancels store barrel: Interrupted by Kea corpse. Perhaps Necromancers can ambush?
What else could cause undeath? --Merreton 02:16, 15 May 2012 (UTC)
=====I believe necromancers are capable of hiding and raising corpses while sneaking. Since you're in a good region that rules out the corpses raising themselves, and I don't think good regions produce mists or clouds, so there's no other answer.
=====I can confirm this; my fortress faced an early siege which (apparently) consisted of only a single Elf Corpse. The SIEGE indicator vanished when my military defeated the Elf, but things kept on animating. Later on, I noticed lines in combat log showing that a Human necromancer had been hanging around (in hiding) after the end of the official Siege, and raising corpses.
- Yes, necromancers can hide. I've seen it with sieges, although not as separate ambushes. Even while hidden it still prints into the combat log ('the necromancer is fighting! the x corpse is fighting!') when they raise the dead, so it's easy to know if this is the cause, although that's probably a bug. -- Qazmlpok 17:22, 31 May 2012 (UTC)
Tower Distance
Do we have any direct evidence that a tower more than 10 or 11 region tiles away will send necros/zombies to a fortress? In my own experience, the "Tower" designation only shows up if you embark within 11 region tiles of the tower, and I do not recall getting attacked when more than 11 but less than 21 region tiles away. I don't have firm data on the 11-20 region tile distance, however. Krenshala 18:22, 21 July 2012 (UTC)