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- 13:22, 15 October 2012 diff hist +2 m v0.34:Bismuthinite only ore.
- 13:22, 15 October 2012 diff hist +8 m v0.34:Native gold The only ore; wikilink ore instead of double quotes.
- 13:43, 14 October 2012 diff hist +245 v0.34:Block Undo revision 178203 by 202.124.88.48 (talk) Metal, not ore. Verified that this information is correct. Adding note about ore specifically.
- 03:13, 10 October 2012 diff hist -3 m v0.34:Armor →Material: fix italics
- 14:41, 7 October 2012 diff hist 0 m v0.34:Density Fix red link. All the pewters seem to have the same density, with or without lead.
- 20:21, 6 October 2012 diff hist +32 m v0.34:Density Explicitly mentioning jet as being the lightest non-economic stone
- 18:55, 23 September 2012 diff hist +777 N v0.34 Talk:Legendary artifact Created page with ":Sometimes dwarves will grow particularly attached to weapons and armor, and if they become attached enough, they will name their armor/weapons. Dwarves are not the only ones tha..."
- 12:33, 23 July 2012 diff hist +157 v0.34 Talk:Ice
- 14:06, 9 July 2012 diff hist +23 m v0.34:Exploit →Infinite Adamantine / Metals: You can't produce infinite adamantine by just melting down leggings, since adamantine uses more bars in the first place
- 02:59, 24 June 2012 diff hist +1 m v0.34:Vampire They do get tired, but not drowsy.
- 12:42, 23 June 2012 diff hist +220 v0.34 Talk:Siege →Environments effects on sieges
- 23:12, 17 June 2012 diff hist 0 m v0.34:Crossbow →Logistics: Typo.
- 18:50, 16 June 2012 diff hist 0 m v0.34:Pet →Adopting: dwarves -> animals.
- 23:52, 13 June 2012 diff hist 0 m v0.34:Archery →Archery: ut -> but
- 15:24, 3 June 2012 diff hist +9 m v0.34 Talk:Trap design Fixing links.
- 15:23, 3 June 2012 diff hist +502 N v0.34 Talk:Trap design Created page with "== Flamethrower traps == The article recommends the use of fire men, magma crabs, and fire imps in trap design. From my experienced, hostile wild animals will not att..."
- 02:28, 2 June 2012 diff hist +308 N v0.34 Talk:Wear Created page with "== Rate == Has any experimentation been done to determine how fast clothes grow old? I have a huge number of xClothingx scattered all over my fort, so it seems to be pretty fast...."
- 19:01, 31 May 2012 diff hist +219 v0.34 Talk:Fire-safe
- 17:22, 31 May 2012 diff hist +359 v0.34 Talk:Necromancer
- 13:20, 30 May 2012 diff hist +417 v0.34 Talk:Titan
- 20:17, 27 May 2012 diff hist +83 m v0.31:Cheating Undo revision 172358 by Schwern (talk) It's impossible in the real world but not in DF.
- 12:14, 17 May 2012 diff hist -48 m v0.34:Cobaltite Cobaltite is no longer the heaviest non-economic stone
- 12:19, 2 May 2012 diff hist +1 m v0.34:Ceramic industry →Glazing: Typo fix
- 15:06, 28 April 2012 diff hist +18 m v0.34:Textile industry vermin silk is less valuable than plant cloth.
- 12:28, 20 April 2012 diff hist -8 m v0.34:Workshop →Management: Adamantine thread does have other uses and isn't automated. Hair cannot be made into cloth.
- 12:47, 18 April 2012 diff hist -40 m v0.34:Cobaltite Anchors work in interwiki links just fine.
- 02:34, 8 April 2012 diff hist +270 v0.34 Talk:Coffin
- 19:18, 30 March 2012 diff hist +164 v0.34:Demon Changing some of the combat advice from personal experiences. Melee units are more susceptible to demon's syndromes than marksdwarves, for example.
- 12:17, 30 March 2012 diff hist +10 m v0.34:Tetrahedrite 1 ore = 1 bar of silver when creating alloys if you have no other silver ores
- 03:18, 27 March 2012 diff hist +296 v0.34:Armor Adamantine requires more bars/cloth. Fix high boot material size. Note about strange moods.
- 16:42, 25 March 2012 diff hist -4 m v0.34:Health screen and and
- 18:51, 18 March 2012 diff hist +256 v0.34 Talk:Syndrome
- 17:53, 18 March 2012 diff hist +149 v0.34:Forgotten beast Value multiplier is 1, spider FBs can always shoot webs, I've never seen an FB that wasn't a building destroyer.
- 13:04, 18 March 2012 diff hist -33 v0.34:Magma sea Undo revision 167903 by 98.200.159.119 (talk)
- 12:34, 16 March 2012 diff hist +435 v0.34 Talk:Ghost
- 02:40, 16 March 2012 diff hist -396 m v0.34:Clothier's shop The odd cancellation messages have been fixed.
- 02:35, 16 March 2012 diff hist +29 N v0.34:Clothesmaking Creating redirect current
- 21:15, 11 March 2012 diff hist +80 m v0.34:Nether-cap They still burn in a furnace.
- 22:55, 5 March 2012 diff hist +638 v0.34 Talk:Vampire
- 03:05, 5 March 2012 diff hist +72 v0.34 Talk:Vampire
- 17:37, 4 March 2012 diff hist +643 v0.34 Talk:Vampire
- 16:46, 3 March 2012 diff hist +275 v0.34 Talk:Adventurer mode
- 13:41, 1 March 2012 diff hist +1,285 v0.34 Talk:Vampire
- 04:15, 29 February 2012 diff hist -72 m v0.34:Shrub →Harvesting: Peasant is failing to harvest anything useful from underground shrubs frequently.
- 14:43, 25 February 2012 diff hist +217 v0.34 Talk:Thought
- 13:20, 21 February 2012 diff hist +292 v0.34 Talk:Vampire
- 18:50, 20 February 2012 diff hist +637 v0.34 Talk:Vampire
- 21:47, 12 December 2011 diff hist +771 v0.31 Talk:Cage