v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Meat"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(+)
m (Some clarification, etc.)
Line 1: Line 1:
 
{{av}}{{Quality|Exceptional|02:09, 2 June 2012 (UTC)}}
 
{{av}}{{Quality|Exceptional|02:09, 2 June 2012 (UTC)}}
  
Meat is a [[food]] staple, alongside [[plant]]s. Although the [[status]] screen lists all edible animal-derived products as meat, the game discriminates them into two categories: true "meat", which is muscle stripped from the [[creature]] when it is [[butcher's shop|butchered]], and [[prepared organs]], which are just that, prepared organs. The amount of meat that will be produced from butchering a creature depends both on the absolute (how big it is overall) and relative (how big it is relative to the average for its species) size.
+
Meat is a [[food]] staple, alongside [[plant]]s. Although the [[status]] screen lists all edible animal-derived products as meat, the game discriminates them into two categories: true "meat", which is muscle stripped from the [[creature]] when it is [[butcher's shop|butchered]], and [[prepared organs]], which are just that, prepared organs. The amount of meat that will be produced from butchering a creature depends both on the absolute (how big the creature is overall) and relative (how big the creature is relative to the average for its species) size.
  
Having meat to eat is not compulsory, but important because dwarves like variety, and munching on the same gruel all day will cause negative [[thought]]s. The business side of meat production is handled by the [[meat industry]].
+
Having meat to eat is not compulsory, but important, as dwarves value variety; munching on the same gruel all day will cause negative [[thought]]s. The business side of meat production is handled by the [[meat industry]].
  
 
{{Category|Food}}
 
{{Category|Food}}

Revision as of 21:59, 10 July 2013

This article is about an older version of DF.

Meat is a food staple, alongside plants. Although the status screen lists all edible animal-derived products as meat, the game discriminates them into two categories: true "meat", which is muscle stripped from the creature when it is butchered, and prepared organs, which are just that, prepared organs. The amount of meat that will be produced from butchering a creature depends both on the absolute (how big the creature is overall) and relative (how big the creature is relative to the average for its species) size.

Having meat to eat is not compulsory, but important, as dwarves value variety; munching on the same gruel all day will cause negative thoughts. The business side of meat production is handled by the meat industry.